From the creators of Dead Island comes there other game Call of Juarez Gunslinger that was released in 2013. The game greatest success lies in how smartly it marries the authenticity of its setting with the artifice of the storytelling. The aesthetic is Bound In Blood meets Borderlands, with objects outlined as if illustrated in a dime-store novel. Your brightly attired enemies are the main sources of color in the dusty brown environments, while the violence is pulpy, comic book stuff. When a bullet connects with an enemy there’s a ludicrous splatter of vivid red accompanied by a noisy slurp: Tarantino would undoubtedly approve, as he would of the rambling tales that stitch these [...]
Knights of Pen and Paper is not a turn-based RPG game, but its a post modern deconstruction of a turn-based RPG. The twist is that you’re not actually controlling a band of brave, noble adventurers – you’re controlling a group of friends sallying forth on a brave and noble Dungeons and Dragons-style pen and paper adventure. More than mere narrative dressing, the joke spills over into the mechanics. You don’t just pick classes at the outset of Pen And Paper: you pick the real life character who’s going to fill each role. Grandma, it turns out, with her screeching, aggro-ing voice, makes for an excellent paladin.
Since you also partially control the DM, you construct [...]
A game released in 2013 by Naughty Dog’s, the developer of The Last Of Us is its zombie game State of Decay, it is the systemic, emergent, player-choice-centered zombie game you’ve always had tense nightmares about. As an open-world survival sim that forces you to juggle resources, maintain defenses and morale, venture forth on desperate reconnaissance missions and keep the neighboring zombie population under control, Undead Labs has thrust an unusual amount of agency into our quaking, unprepared hands. Want to pick a new home to replace the old church you and your allies initially hole up in? By all means go and find one, but whether it’s in a defensible position or a convenient [...]
The most classic Metal Gear Solid games, the Sons of Liberty begins as it intends to go on, displaying the kind of reliance on cut-scenes that is only rivalled – though certainly not beaten – by its 32bit predecessor. If you didn’t enjoy them in Metal Gear Solid you’re not likely to tolerate them here, either, particularly when their intrusion appears more determined second time around. Yet that doesn’t mean you can’t appreciate their quality – MGS2 offers some of the most convincing cinematic sequences seen in a videogame before, a reflection of Hideo Kojima’s undeniable flair for capturing action on camera.
When the moment eventually comes, the action is comfortingly [...]