Dota 2 Version 7.00 is Officially Out See Change Log / Patch Notes

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After the end of match in Dota 2 Boston Major and announced the champion in the tournament, Dota 2 has last exciting announcement for everyone today the released of its new version of the Dota 2 the version 7.00 that will feature major upgrade including new characters, visual upgrades and gui improvements. People around the world calling it the end of an era or the beginning of the new era, as more new player a rising the Dota 2 tournament. For you to see, here are the teaser video of Dota 2 Version 7.00.

What’s are the new updates?

New Hero the Sun Wukong the Monkey King (The King Has Arrived), a mythological figure in the period of Song Dynasty – in Dota 2 he is a melee, carry, escaper and disabler character. His abilities includes:

  • Boundless Strike – Monkey King enlarges his staff and creates a huge slams in the ground that stuns enemies in line dealing critical damage.
  • Tree Dance – Monkey King can jump on the top of the tree to sneak the enemies.
  • Primal Spring – from his Tree dance abilities Monkey King can leaps into combat slowing the enemies and damaging any enemy area of impact.
  • Jingu Mastery – Monkey King charges his legendary staff with power and gaining bonus damage and lifesteal.
  • MisChief – Monkey King can shapeshift his form to deceive the enemies and lastly.
  • Wukong’s Command – summons formation of monkey soldiers helping him to fight.

New Game Terrain, the lands of The King’s New Journey a brand-new equippable terrain you can use on playing Dota 2, unfortunately its not free you can buy it for $12.99 from its regular price $19.99.

dota-2-terrain

New Arcana Item for Monkey King featuring four dynamic style that changes his form depending on his level and abilities, these form includes first Form Timeless Tales, second Form Rumble in the deep, third Form Immortal Path and the last Form King’s Crucible. In addition to this Arcana, you will also received the following:

  • New base model and texture
  • Custom particle effects for Monkey King’s Primal Spring ability
  • Dynamic Style that changes according to the level of Wukong’s Ultimate
  • A cloud-riding run animation when travelling vast distances in a short period of time
  • Altered Voice and additional voice responses for style changes and cloud animation
  • Custom Hero Portrait
  • Arcana Loading Screen
  • Custom Taunt
  • Custom Emoticon

New Monkey King Announcer Pack and Killing Spree Bundle, replaces the default announcer and killing spree voice with the commentary voice of the Monkey King.

New HUD, rebuilt in-game interface efficient for controlling your Dota 2 hero while gathering information from the game world it will allow you to ensure your team the upper hand to destroy the enemies. This new HUD will increate map vision with minimize hero controls.

New Pre Game, a new approach before starting a battle featuring the pick phase and strategy phase.

New Game Play, features new Hero Talents and Backpack slots, map changes and an extensive list of other gameplay adjustments, hero leveling and general changes.

They also added community authored bots and hero remodels to Slardar, Viper and Enigma.

Here are some of the additional Hero Level Changes.

Ultimate Levels:

  • Ultimate levels are now at 6/12/18
  • Heroes no longer have the attribute bonus ability
  • Heroes now have 4 Talents that can be leveled at level 10/15/20/25. Each level gives you two bonuses to choose between. Each hero has their own unique set of bonuses; see below for the list of bonuses.

Reworked XP:

  • XP required to reach Level 12 is the same as previous Level 11 (level 2 ultimate)
  • XP required to reach Level 18 is the same as previous Level 16 (level 3 ultimate)
  • XP required to reach Level 25 is the same as previous Level 23
  • Smoothed out XP progression from level 8->13 to be always incrementing 
  • XP Table updated to reflect changes: 
      6.88   7.00  
    1   200   200
    2 200 300 200 300
    3 500 400 500 400
    4 900 500 900 500
    5 1400 600 1400 600
    6 2000 600 2000 615
    7 2600 800 2615 630
    8 3400 1000 3245 645
    9 4400 1000 3890 660
    10 5400 600 4550 675
    11 6000 2200 5225 775
    12 8200 800 6000 1175
    13 9000 1400 7175 1200
    14 10400 1500 8375 1225
    15 11900 1600 9600 1250
    16 13500 1700 10850 1275
    17 15200 1800 12125 1375
    18 17000 1900 13500 1400
    19 18900 2000 14900 1425
    20 20900 2100 16325 1600
    21 23000 2200 17925 1900
    22 25200 2300 19825 2200
    23 27500 2400 22025 2500
    24 29900 2500 24525 2975
    25 32400   27500  

Updated Respawn Timetable:

  • Reworked Respawn Timetable from 6.88 to 7.00
      6.88 7.00
    1 8.8 8
    2 12.6 10
    3 16.4 12
    4 20.2 14
    5 24 16
    6 27.8 26
    7 31.6 28
    8 35.4 30
    9 39.2 32
    10 43 34
    11 46.8 36
    12 50.6 46
    13 54.4 48
    14 58.2 50
    15 62 52
    16 65.8 54
    17 69.6 56
    18 73.4 66
    19 77.2 70
    20 81 74
    21 84.8 78
    22 88.6 82
    23 92.4 86
    24 96.2 90
    25 100 100

Gold Bounty:

  • Hero kill gold bounty from [110 + Streak + Level * 9.9] to [110 + Streak + Level * 8]

Death Cost Reworked:

  • Old: 30 x Hero Level
  • New: 100 + Net Worth/50

Hero Kill XP:

  • Adjusted Hero Kill XP Table:
      6.88 7.00
    1 100 100
    2 120 120
    3 140 140
    4 160 160
    5 180 180
    6 280 200
    7 380 220
    8 480 330
    9 580 440
    10 680 550
    11 780 660
    12 880 770
    13 980 880
    14 1080 990
    15 1180 1100
    16 1280 1210
    17 1380 1320
    18 1480 1430
    19 1580 1540
    20 1680 1650
    21 1780 1760
    22 1880 1870
    23 1980 1980
    24 2080 2090
    25 2180 2200

AOE Gold:

  • AoE gold per hero adjusted:
           Old:
    1:    150 + 6 * Level
    2:    100 + 5 * Level
    3:    40 + 4 * Level
    4:    25 + 3 * Level
    5:    20 + 3 * Level
    New:
    140 + 5 * Level
    70 + 4 * Level
    35 + 3 * Level
    25 + 2 * Level
    20 + 1 * Level
     

Roshan:

  • Moved Roshan to new area near top Powerup Rune spot
  • Roshan attack range increased from 128 to 150
  • Roshan armor increased from 5 to 15
  • Roshan HP reduced from 8000 to 5500
  • Roshan HP gain per 4 minutes reduced from 700 to 460
  • Roshan armor gain per 4 minutes increased from 0.7 to 1.1

Shrine:

  • Added new building type — Shrine (has 1500 HP, 20 Armor)
  • There are Shrines near each team’s Secret Shop and new Ancient Camp locations. Shrines can be teleported to. Shrines become vulnerable whenever all Tier 2 towers fall for the respective team.
  • Each team also has 5 Shrines inside the base.
  • Shrines have an ability with a 5 minute cooldown. Allied heroes can right-click to activate it, generating a 500 AoE aura that lasts for 5 seconds. The aura provides 120/40 HP/MP regeneration per second (heal values increase during the game by 2 HP / 1 MP per minute). Activates once you are in melee range after right-clicking on it. Shrines ability becomes available to use outside of the base once creeps spawn at 0:00.
  • Shrines do not grant vision.
  • Shrines provide a 150 gold bounty for each player on the team when killed.

Runes:

  • Runes are now two different categories: Powerup Runes (Haste, Double Damage, etc.) and Bounty Runes.
  • Bounty Runes are no longer located in the River.
  • Powerup Rune spawns now occur at only one river location at a time.
  • Each of the four jungles now spawns a Bounty Rune every 2 minutes.
  • Greevil’s Greed Bounty Rune multiplier rescaled from 3/4/5/6x to a constant 2x
  • Bottle now only replenishes 2 charges when filled with a Bounty Rune.

Jungle:

  • Reworked entire jungle terrain for Radiant and Dire (both primary and secondary jungles), and all connecting routes
  • The Primary jungle for each team now has 1 Ancient, 2 hard, 2 medium, and 1 small camp.
  • The Secondary jungle for each team now has 1 Ancient, 1 hard, and 1 medium camp.

Terrain Layout:

  • Reworked the paths and hiding spots to the left and right of the side lanes
  • Reworked many ward spot locations and juke paths
  • Added various juke paths near the map edges between tier 1 and tier 2 towers
  • Adjusted tree distribution to the left of the top radiant barracks

Neutrals Changes:

  • Neutrals spawn time from 0:30/1/2/3/4/etc. to 0:30/1/3/5/7/etc.
  • Dying to Neutral creeps now cause your hero to have a minimum respawn time of 26 (equal to level 6 respawn time)
  • Ancients are no longer Spell Immune; now have 70% Magic Resistance
  • The following abilities do not affect Ancients: Arcane Orb and Chakram
  • Neutral creeps now have 1 mana regen
  • Swapped order of Ancient Thunderhide abilities (Slam is now 3rd)
  • Swapped order of Ancient Black Dragon abilities (Dragonhide Aura is now 3rd)

New Ancients:

  • Added a new Ancient Neutral Camp (2 Prowler Acolytes and 1 Prowler Shaman)

PROWLER ACOLYTE:

  • Provides a stacking Aura – Provides 10% Lifesteal and 10 HP regeneration
  • Has 0% Magic Resistance, 10 Armor

PROWLER SHAMAN:

  • Passive Auto-Cast – Causes next attack to root the enemy for 2 seconds, preventing movement and dealing 75 DPS. Cooldown: 15
  • Active – Can cast in a 300 AoE effect around him, reducing Base Physical Armor by 50% and dealing 200 physical damage.
    Lasts 6 seconds. Cooldown: 12
    Note: Both abilities will be used by neutrals against enemies if there is a nearby hero.
  • Has 0% Magic Resistance, 11 Armor

Other Map Changes:

  • Tier 4 towers now have the same regeneration as the Ancient.
  • Using TP scroll no longer destroys nearby trees.
  • Glyph cooldown refresh is now granted 1 second after a Tier 1 tower dies rather than immediately.
  • Ancient Building vision increased from 1900/1200 to 2600
  • Reduced Effigy building count in each base from 15 to 5
  • Adjusted Effigy building positions in the base
  • Effigy buildings HP increased from 500 to 1000
  • Effigy buildings armor increased from 10 to 12
  • Effigy buildings bounty increased from 111 to 125 to the killer
  • Fixed Glyph not affecting Effigy buildings
  • Tier 2/3/4 towers damage rescaled from 122-182 to 142-162

For General Changes.

Root Mechanics:

  • Root now disables the following movement spells: Burrow Strike, Waveform, Blink Strike, Phantom Strike, Reality Rift, Pounce, Skewer, Ball Lightning, Timber Chain, Rolling Boulder, Icarus Dive, Leap, Poof, and Time Walk.

Dispel Mechanics:

  • Standardized Dispel mechanics – ability tooltips now list if they are Undispellable, Dispellable, or Dispellable only by Strong Dispels.
  • Abilities that Dispel now list what type of Dispel they apply (Basic Dispel or Strong Dispel).
  • The following skills are no longer undispellable: Soul Catcher, Stampede slow, Recall, Windrun, Rocket Barrage, Howl, and Sprint.
  • Insatiable Hunger is no longer dispellable.
  • Fixed Fatal Bonds continuing to do damage to you after the buff was dispelled

Cleave Mechanics:

  • Cleave area is now calculated as a cone in the direction of your attack (instead of a circle whose edge starts in front of the attacking unit):
    • The overall distance from which a unit can be hit is roughly the same with the new cleave values.
    • Battle Fury:
      • Starting Radius: 150
      • Ending Radius: 280
      • Distance: 520
    • Empower:
      • Starting Radius: 150
      • Ending Radius: 240
      • Distance: 460
    • Grow:
      • Starting Radius: 150
      • Ending Radius: 400
      • Distance: 600
    • Tidebringer:
      • Starting Radius: 150
      • Ending Radius: 450/500/550/600
      • Distance: 675/750/825/900
    • Great Cleave:
      • Starting Radius: 150
      • Ending Radius: 300
      • Distance: 550

Other Changes:

  • Max movement speed increased from 522 to 550
  • Haste rune duration reduced from 25 to 22 seconds
  • Turn rate cap increased by 15% (turn rate ramps up over time as you start turning, the max values that it reaches while you turn are increased by 15%, not the initial value or acceleration/deceleration rate)
  • Lane creeps now give 50% of experience when denied by neutrals rather than 35% (normal player denies give 50% experience)
  • Temporarily removed the following heroes from Captains Mode: Necrophos, Techies, Lycan, and Treant
  • The following abilities no longer disjoint projectiles: Borrowed Time, True Form, Pounce, Metamorphosis, and Leap
  • The following abilities now disjoint projectiles: Test of Faith, Recall, and Morph Replicate
  • The following projectiles are now disjointable: Splinter Blast secondary hit and Soul Assumption
  • The following abilities no longer have special rules/restrictions for Ancients: Battle Hunger, Adaptive Strike, Electric Vortex, and Last Word
  • The following abilities now use Pseudo Random Distribution: Juxtapose, Craggy Exterior, Alpha Wolf Critical Strike, and Giant Wolf Critical Strike
  • Searing Chains Ensnare now reveals invisible units, similar to other Root debuffs.
  • The following flying vision abilities are reduced in AoE: Unstable Concoction Throw (400->300), Wild Axes (500->350), Spirits impact (300->150), Chain Frost (1000->800), Sprout (1000->750), Sacred Arrow (650->500), Illusory Orb (800->550), Stifling Dagger (600->450), Concussive Shot (400->300), and Static Remnant (600->500)
  • Moon Glaive no longer gets boosted by Spell Amplification.
  • Cleave no longer gets boosted by Spell Amplification.
  • Spell Lifesteal does not trigger heal for things that don’t receive spell amplification (Moon Glaive, Cleave).
  • Fixed the following passives not being disabled by Break: Golem Flaming Fists, Golem Permanent Immolation, Last Will, Boar’s Poison, Lycan Wolf Cripple, Necronomicon Archer Aura, Necronomicon Mana Break

Ice Frog the original developer of Dota and now the lead developer also announced on his tweeter account.

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