
Ragnarok Origin Classic, published by Gravity Game Vision and launched on March 26, has officially announced a major update: all paid in-game content that affects numerical growth will be removed, with only the Monthly Pass remaining.
The game also revealed the pricing and purchase limits of the Monthly Pass.

This change aims to eliminate numerical disparities between players, allowing RO to return to its core focus on exploration, combat, and teamwork.
As early as the previous Closed Beta Testing (CBT) phase, many community figures excitedly discovered that in Ragnarok Origin Classic, not only were pay-to-win numerical packages, combat power enhancement items, and VIP-level privileges—common in many MMOs—completely eliminated, but even the industry norm of “fashion items increasing combat power” was overturned.
All appearance items now have unified attributes across the board, serving only as a form of personalized expression rather than providing any gameplay advantage.

As soon as these community figures’ evaluation reports were released, MMO player communities across Southeast Asia, Hong Kong, Macao, Taiwan, and even South Korea instantly erupted in discussion.
On one hand, countless veteran RO players and MMO enthusiasts excitedly spread the news, exclaiming, “The pure era of RO is back!” and “Take that, pay-to-win MMOs—we players can finally catch a break!”
On the other hand, skepticism quickly followed. Many players, long accustomed to the industry’s “fairness gimmick” wordplay, speculated that this could simply be a marketing tactic, with pay-to-win elements such as paid gacha or hidden numerical systems still lurking beneath the surface.
During the test period, Ragnarok Origin Classic showed that it’s serious about changing the way MMOs are monetized. All paid content that affects character growth was removed except for the Monthly Pass, which even has a purchase limit. The in-game currency, Nyan Berry, is used only for cosmetics, and all fashion items have equal stats, so free players get the same benefits as paying players. Even the previously complex progression system has been simplified, bringing the focus back to the core fun of MMOs: exploring maps, battling in dungeons, and working together as a team.
Players were especially impressed by the team’s open communication. During testing, producer “Big Kitty” shared daily updates, discussed plans with players, and even adjusted the game in real-time based on their suggestions. Many community figures across Southeast Asia, Hong Kong, Macao, and Taiwan praised the team online, saying they could “see Gravity’s sincerity.”
This Monthly Pass-focused approach challenges nearly 20 years of pay-to-win practices in Southeast Asian MMOs. In the past, MMOs tied combat power directly to spending, with numerical traps, server rotations, and leaderboard pressure making gameplay feel like a job. Even fashion items, meant for fun, often gave players combat advantages. This led to declining player retention and frustration among long-time fans.
Ragnarok Origin Classic takes a different approach. It isn’t ignoring revenue, but it puts fun and fairness first, just like the original Ragnarok Online did twenty years ago. Classic maps, monsters, music, and the Midgard world are faithfully recreated, giving both veteran and new players an authentic RO experience.
The game also offers generous free rewards. From launch, players can get the pet Baphomet Jr., powerful MVP cards, free fashion sets, gold coin, and cultivation items. Events like the Kafra New Journal, 7-Day Party and server-wide MVP first-kill rewards give players chances to explore, compete, and team up without spending money.
Ragnarok Origin Classic also pushes social and competitive play. Players can join cross-region events with friends from other countries, and compete in the Tyr Cup E-sports tournament with a USD 1 million prize pool. Free-to-play players can still reach the top through skill and teamwork—no pay-to-win dominance here.

From limiting paid content to simplifying progression, to giving massive free rewards and creating social and competitive events, Ragnarok Origin Classic is not just lowering prices—it’s rebuilding the MMO experience.
The team’s vision is clear: “We want players to remember the thrill of fighting MVPs with friends, finding hidden surprises while exploring maps, and meeting others in Prontera—not how much money they need to spend to progress.”
The gates of Prontera are now open, and this fair adventure has begun. Can Ragnarok Origin Classic set a new standard for Southeast Asian MMOs? Millions of adventurers are ready to find out.
Join the journey and stay connected:
- Official Website: https://roocasia.gnjoy.game/
- Facebook: https://rooc.short.gy/EN
- Discord: https://discord.gg/rooclassic