Knowing all of the lists of tier monsters in the Ragnarok Tactics gives you more overview of the best monsters that you can use to your lineup, knowing their skills, talent, and its types. In the game, it is hard to know their details because you have to browse down each of the monsters to check it out.
So here, we decided to list down all of the tier monsters in the game and sort it out according to its faction. This way, it will save you more time browsing down the list in just one single page.
Table of Contents
- Scissor Faction (Green)
- Rock Faction (Blue)
- Paper Faction (Red)
- White Faction (White)
- Black Faction (Black)
Scissor Faction (Green)
Currently, there are 20 scissor faction monsters. You’ll find here the best Tanker for your lineup the Knight of Windstorm and some of the best damage monsters.
Monsters | Abilities | Skills |
Knight of Windstorm (SS Rarity) | Type: Melee, Magic Damage Prime Job: Tanker Subordinate Job: Control Stats: HP: 1775 DEF: 13 MDEF: 16 ATK: 19 MATK: 27 | Skills: Hail Storm – Deal 191% MATK + 210 Magic DMG to the front area and freeze the target for 3.5 seconds. 21 seconds CD. Talent: Caribou Praise – Incoming Magic DMG reduces 6%. Trigger condition: get normal attack every 12 times. Minimal trigger interval is 7 seconds. Trigger effect: clear all Negative Effects on self. Passive: Weapon Blocking – MDEF +10% Water Element – Trigger condition: 7% probability to trigger when getting normal attack. Minimal trigger interval is 14 seconds. Trigger effect: normal attack damage +8% with area splash damage for 5 seconds. ATK SPD of attacked targets will -20% for 2 seconds. |
Phreeoni (SS Rarity) | Type: Ranged, Magic DMG Prime Job: Positive Effect Subordinate Job: heal Stats: HP: 1290 DEF: 10 MDEF: 10 ATK: 19 MATK: 31 | Skills: War Drum – Recover 46% MATK +70 HP for allies in area. Talent: Long Tongued Monster Trigger condition: 30% probability when normal attacking. Minimal trigger interval is 6 seconds. Trigger effect: acst a negative effect to a random enemy team for 5 secconds. Negative effects (one chosen randomly): MATK, ATK-7% or ATK Passive: Longing for Freedom – HP +4%, MDEF +6% Belly Dance – Trigger ccondition: normal attack 5 times. Minimal trigger interval is 9 sec. Trigger effect: recover 30.0% MATK +200hp for lowest HP ally monster. |
Eddga (SS Rarity) | Type: Melee, Phys DMG Prime Job: Damage Subordinate Job: Tank Stats: HP: 1100 DEF:13 MDEF: 12 ATK: 51 MATK: 19 | Skills: Stoic – Remove all DEBUFF from self and boost self for 7sec. in this period, DEF +50%, ATK + 130%. 27 sec CD. Talent: The Power of Beast Trigger condition: when skill ‘stoic’ and ‘Mental Strength’ are effective. Trigger effect: self ATK SPD+50%. it can be triggered only once. Passive: Mental Strength – DEF +6%, MDEF +6% Trigger condition: self HP is less than 40%. can be triggered once in a battle. Trigger effect: Incoming DMG reduced by 30% for 8 seconds. |
Osiris (SS Rarity) | Type: Melee, Phys DMG Prime Job: Damage Subordinate Job: Control Stats: HP: 1180 DEF: 13 MDEF: 9 ATK: 37 MATK: 19 | Skills: Darkness Moment – Deal 135% ATK + 150 AOE Phys DMG and make target dark for 4 sec. Dark effect: ATK and MATK reduce 30%. and 35% chancec be stun (1 time at most) for 2 sec when attacking. 22 sec CD. Talent: Dark Resentment – DEF +8%. Normal attack has 7% probability to make target in dark status for 5 seconds. Passive: Demon Eye – HP +4, incoming Phys DMG reduce 5%. Stone Curse – Trigger condition: normal attack 4 times. Minimal trigger interval is 8 sec. Trigger effect: cast skill ‘Stonecurse’ to nearby enemy Monster. Deal 150.0% ATK +500 Phys DMG and make target be stone for 3 sec. |
Baphomet (SS Rarity) | Type: Melee, Phys DMG Prime Job: Damage Subordinate Job: Control Stats: HP: 1265 DEF: 12 MDEF: 8 ATK: 48 MATK: 19 | Skills: Knight Attack – Deal 216% ATK +240 Phys DMG in fan-shaped area, x1.2 DMG for Monsters. Make extra DMG (50% ATK) if target HP is below 50%. 17sec CD Talent: Wild Sickle – Normal ATK will deal splash damage. more damage will be taken (Extra DMG will be no more than +13%) if the target has lower HP. Passive: Fightback Blade – HP+4%, ATK +4% Thunder Blast: Trigger condition: 18% probability when normal attacking. Minimal trigger interval is 8 sec. trigger effect: deal 80.0% ATK Phys DMG to enemies in the area and stuns them for 2 sec. |
Dark Lord (SS Rarity) | Type: Ranged, Magic DMG Prime Job: Damage Subordinate Job: Control Stats: HP: 975 DEF: 9 MDEF: 13 ATK: 19 MATK: 52 | Skills: Meteor Storm – Deal 21% MATK +24 Magic DMG every sec to surrounding enemies. Each DMG has 15% chance to stun target for 3sec. 20 sec CD Talent: Heart of Fire – Skill DMG +15% Passive: Heart Demon – HP +3%, MATK +3% Trigger condition: probability triggered when being attacked. trigger effect: self MDEF +50 and the probability of stun of skill ‘ Meteor Storm’ +5% for 4sec. |
Nightmare Terror (S Rarity) | Type: Melee, Magic DMG Prime Job: Damage Stats: HP: 1100 DEF: 9 MDEF: 10 ATK: 19 MATK: 33 | Skills: Fire Wall – Deal 49% MATK + 55 Magic DMG every sec in area for 4 sec. 16 sec CD. Talent: Heat Energy – MATK +5%, Magic DMG +4% Passive: Dream Reinforcement – Skill DMG +7%, HP +3% Nightmare Shrouded – MDEF +3%, DEF +3% Trigger condition: hit enemy by charging. trigger effect: cast skill ‘Fire Wall’ to charging target instantly. |
Gryphon (S Rarity) | Type: Ranged, Magic DMG Prime Job: Positive Effect Subordinate Job: Damage Stats: HP: 990 DEF: 8 MDEF:10 ATK: 19 MATK: 30 | Skills: Speed Motivate – Cast boost effect ( +25% ATK SPD and +20% Mov Speed) to 3 ally team (with Highest ATK Monster). last for 10sec. 20sec CD. Talent: Fast Windy – MATK +5%, MDEF +6% Passive: Thunder Storm – MATK +3% Trigger condition: 20% probability when normal attacking. Minimal trigger interval is 10sec. trigger effect: deal 55% MATK +300 Magic DMG to enemies in area by thunder blast. |
Leib Olmai (S Rarity) | Type: Melee, Phys DMG Prime Job: Tank Stats: HP: 1440 DEF: 16 MDEF: 12 ATK: 22 MATK: 19 | Skills: Sacrifice – Transfer 45% DMG from 2 lowest HP Ally Monsters to caster. last for 8 sec. DMG will reduce 30% to caster. 25 sec CD. Talent: Beast Heart – MDEF +5%, DEF +5%, Incoming Phys DMG reduce 5% Passive: Growl – HP +4%, Incoming Magic DMG reduce 4% Bloody Battle – Incoming DMG reduce 3% Trigger condition: after casting skill ‘Sacrifice’. Trigger effect: all units who ‘ Sacrifice’ connected have ATK +12%, MATK +12%, ATK SPD +5% |
Atroce (S Rarity) | Type: Melee, Phys DMG Prime Job: Damage Subordinate Job: Control Stats: HP: 1155 DEF: 12 MDEF: 9 ATK: 33 MATK: 19 | Skills: Die Hard Attack – Boost self for 6 sec. in this period, self will lose 5% current HP and 350% of the lost HP will be added in ATK. Extra ATK will no more than (3.5 * ATK). 23 sec CD. Talent: Wolf Will – ATK 5% Trigger condition: when self HP is less than 40%. Can be triggered no more than 1 times in a battle. trigger effect: ATK SPD +10%. Normal attack has splash DMG. Normal Attack has 30% probability to stun target for 2sec Passive: Midnight Rage – CRT +4%, HP +3% Double Edge – CRT DMG +12%, ATK SPD +3% |
Dark Illusion (S Rarity) | Type: Ranged, Magic DMG Prime Job: Damage Stats: HP: 875 DEF: 9 MDEF: 12 ATK: 19 MATK: 39 | Skills: Fire Pillar Attack Ex – deal 167% MATK +180 Magic DMG to enemies in area. All targets will get burning effect and takes 10% MATK Magic DMG every sec. Last for 4 sec. 15 sec CD. Talent: Soul Fire – MATK +5%, ATK SPD +4% Passive: Rapid Recovery – ATK SPD +4%, HP +3% Fire Bullet – MATK +3% Trigger condition: normal attack 3 times. minimal trigger interval is 20 sec. trigger effect: deal 50% MATK +200 Magic DMG to 3 random enemy monster with fireball. Fireball will +15% Magic DMG if target is under Burning stat |
Deviruchi (A Rarity) | Type: Melee, Phys DMG Prime Job: Phys DMG Subordinate Job: TANK Stats: HP: 900 DEF: 8 MDEF: 10 ATK: 28 MATK: 19 | Skills: Spear Thrust – deal 185% ATK +170 Phys DMG to the enemies in area. 20sec CD. Talent: Dark Shelter – ATK +6% Passive: Demon Field – ATK +4%, Incoming DMG reduce 3% Riot – when attacking enemy who is supressed by self, self Phys DMG +10% and Magic DMG +10% |
Minorous (A Rarity) | Type: Melee, Phys DMG Prime Job: Control Subordinate Job: Damage Stats: HP: 988 DEF: 8 MDEF: 9 ATK: 26 MATK: 19 | Skills: Ground Slam – deal 200% ATK +200 Phys DMG to the enemies in area and stun them for 3sec. 21sec CD. Talent: Earth Power – HP +4%, ATk +4% Passive: Strengthen Muscle – HP+4%, CRT DMG +5% Bullying – When attacking enemy who has negative effects, self Phys DMG +10% and Magic DMG +10% |
Kobold Leader (A Rarity) | Type: Melee, Phys DMG Prime Job: Damage Subordinate Job: Tank Stats: HP: 1005 DEF: 8 MDEF: 8 ATK: 25 MATK: 19 | Skills: Grim Tooth – Deal 124 % ATK +125 Phys DMG to the enemies in area (Monster enemies will get 1.1 times DMG). 15 sec CD. Talent: Bullying – When attacking enemy who is stuned, self Phys DMG +10% and Magic DMG +10%. Passive: Brave Fight – ATK +4% , MDEF +4% Leader Roar – ATK +4%, CRT +3% |
VagaBond Wolf (A Rarity) | Type: Melee, Phys DMG Prime Job: Damage Stats: HP: 925 DEF: 9 MDEF: 6 ATK: 26 MATK: 19 | Skills: Brutal Fierce – Deal 172% ATK +170 Phys DMG to the enemies in area. 14 sec CD. Talent: Madness – ATK +4%, HP +4% Passive: Chase – When attacking enemy who is suppressed by self, self Phys DMG +10% and Magic DMG +10%. Fierce – ATK +4%, CRT DMG +5% |
Petit (A Rarity) | Type: Ranged, Magic DMG Prime Job: Damage Subordinate Job: Negative Effect Stats: HP: 842 DEF: 8 MDEF: 10 ATK: 19 MATK: 26 | Skills: Mud Flat – Deal 38% MATK +35 Magic DMG every sec to enemies in area and make these targets DEF -40%. Last for 4 sec. 20 sec CD. Talent: Dragon Wisdom – MATK +4%, HP +4% Passive: Magic Tide – MATK +4%, CRT DMG +5% Dragon Contempt – When attacking enemy who is suppressed by self, self Phys DMG +10% and Magic DMG +10%. |
Nightmare (B Rarity) | Type: Melee, Magic DMG Prime Job: Damage Subordinate Job: Negative Effect Stats: HP: 800 DEF: 6 MDEF: 8 ATK: 19 MATK: 24 | Skills: Masters Fetters – Deal 173% MATK +160 Magic DMG to enemies in area and make these targets MATK -30%. Last for 5 sec. 19 sec CD. Talent: Evil Skin – Incoming DMG reduce 6% Passive: Multiplier – HP +8% Dream Manipulation – MATK +5%, HP +3% |
Hammer Kobold (B Rarity) | Type: Melee, Phys DMG Prime Job: Damage Subordinate Job: Control Stats: HP: 825 DEF: 9 MDEF: 6 ATK: 22 MATK: 19 | Skills: Stone Throw – Throw 6 stones to enemies in area. Each stone deals 56% ATK +50 Phys DMG and has 10% chance to stun target for 2 sec. 20 sec CD. Talent: Fur Reinforce – DEF +10% Passive: Impact Hammer – CRT +8% Anger Blade – ATK +5%, Phys DMG +3% |
Mummy (B Rarity) | Type: Melee, Phys DMG Prime Job: Damage Subordinate Job: Control Stats: HP: 900 DEF: 8 MDEF: 6 ATK: 24 MATK: 19 | Skills: Charge Attack – Deal 128% ATK + 120 Phys DMG to the enemies in area and knock them back. 18 sec CD. Talent: Undead Heart – MDEF +10% Passive: Bandage Reinforce – MDEF +8%, DEF +8% Pharaoh Will – HP +5%, ATK +3% |
Scissors Eggyra (SP Rarity) | Type: Resource for evolving Prime Job: Resource for evolving Stats: HP: 920 DEF: 12 MDEF: 8 ATK: 19 MATK: 20 | Skills: Charge Attack – Deal 128% ATK + 120 Phys DMG to the enemies in area and knock them back. 18 sec CD. Talent: Hard Housing – ATK +4%, DEF +4% Passive: Hard Housing – ATK +4%, DEF +4% Go Ahead – HP+4%, ATK +3% |
Rock Faction (Blue)
There are 19 rock monsters in the game and one of the best monsters in this faction is the Moonlight where you can use her for healing, and some notable monsters like Orc hero for tank and Turtle General for damage.
Moonlight (SS Rarity) | Type: Melee, Magic DMG Prime Job: Heal Subordinate Job: Positive Effect Stats: HP: 1520 DEF: 9 MDEF: 13 ATK: 19 MATK: 31 | Skills: Light Twinkle Paradise – Recover 91% MATK +135 HP for sorrounding ally units, x2.5 healing effect for Monsters. 26sec CD Talent: Moonlight Shines: Trigger condition: 10sec after battle begins. Can be triggered no more than 1 times in a battle. Trigger effect: increase MP by 3 instantly Passive: Meditative Mind – Healing effect +20%, HP +5% Status Recovery Trigger condition: normally attacking 7times. Minimal trigger interval is 12sec. Trigger effect: recover 15% MATK +100 HP every second for lowest HP ally unit for 4 seconds and remove all negative effects on target. |
Orc Hero (SS Rarity) | Type: Melee, Phys DMG Prime Job: Tank Subordinate Job: Control Stats: HP: 1885 DEF: 16 MDEF: 12 ATK: 27 MATK: 19 | Skills: Auto Defense – Defense with a shield and become invulnerable for 3sec. Recovers 5% HP of total HP every sec for 5sec. 21sec CD. Talent: Indomitable Will – MDEF +5%, DEF +5%. Trigger condition: death. can be triggered only 1 time in a battle. Trigger effect: Recover self HP (5% max HP) instantly. Passive: Shield Mastery – HP+3%, DEF+5% Clashing Spiral Trigger condition: 14% probability when normal attacking. Minimal trigger interval is 13 seconds. trigger effect: deal 50% ATK +200 Phys DMG to enemies in an area and stuns targets |
Turtle General (SS Rarity) | Type: Ranged, Magic DMG Prime Job: Burst Subordinate Job: Damage Stats: HP: 925 DEF: 8 MDEF: 13 ATK: 19 MATK: 51 | Skills: Waterball – launch 5 water balls to the nearby enemy Monster. Each water ball deal 80% MATK + 100 Magic DMG. 27 sec CD. Talent: Water Overlord: Trigger condition 1: when Resonance ‘Life Fountain’ is effective. Trigger Effect 1: self MATK +8%. Trigger condition 2: when Resonance ‘Healing Tides’ is effective. Trigger Effect 2: self Magic DMG +13%. Passive: Power Maximize – MATK +4%, Magic DMG +4% Deluge: Trigger condition: 28 seconds after battle starts. Can be triggered no more than 1 times in a battle. trigger effect: self MATK +40% and skill ‘Waterball’ will have area damage effect for 5 sec. |
Doppelganger (SS Rarity) | Type: Melee, Phys DMG Prime Job: Control Subordinate Job: Damage Stats: HP: 1019 DEF: 12 MDEF: 9 ATK: 50 MATK: 19 | Skills: Ground Slam Ex – Deal 165% ATK +185 Phys DMG to the enemies in area and stun them for 4 sec. 21 sec CD. Talent: The Soul of Dead – HP +3%, ATK +7% Passive: Two Handed Sword Mastery – ATK +4%, CRT +4% Two Hand Quicken: Trigger condition: after 5 seconds battle starts trigger effect: increase +15% ATK SPD and +15% ATK for 6 seconds. then this effect will be triggered every 10secs. it can be triggered no more than 3 times. |
Drake (SS Rarity) | Type: Melee, Phys DMG Prime Job: Damage Subordinate Job: Tank Stats: HP: 1210 DEF: 12 MDEF: 9 ATK: 42 MATK: 19 | Skills: Falconry – Summon a dark crow which has 70% attributes of summoner, last for 15 sec. 45 sec CD. Talent: Vultures Eye – Trigger condition: 10% probability when getting normal attack. Trigger Effect: self ATK +9% for 5 sec. this effect can overlap 4 times at most. Passive: Steel Crow – ATK +3%, HP+3% Falcon Assault: Trigger condition: 10% probability when your summoned unit attacks. Minimal trigger interval is 12 sec. trigger effect: deal 95% ATK +300 Phys DMG to enemies in an area. Damage ignores 12% DEF of targets. |
Owl Baron (S Rarity) | Type: Ranged, Magic DMG Prime Job: Damage Stats: HP: 840 DEF:10 MDEF: 14 ATK: 19 MATK: 37 | Skills: Thunder Bolt – Deal 240% MATK +270 Magic DMG to enemies in area and make these targets MDEF -20% and incoming Magic DMG +6%. Last for 4 sec. 14 sec CD. Talent: Mind Boosting – HP+5%, MDEF +4%, DEF +4% Passive: Store Magic – HP+4%, Incoming DMG reduce 3% Evolution Book – MATK +3% Trigger condition: Normal attack 5times. Minimal trigger interval is 8 sec. Trigger effect: Remove all negative effects on self and increase Magic DMG +8% for 6 sec. |
Loli Ruri (S Rarity) | Type: Ranged, Magic DMG Prime Job: Control Subordinate Job: Damage Stats: HP: 1015 DEF: 8 MDEF: 10 ATK: 19 MATK: 29 | Skills: Leer – Deal 173% MATK +190 Magic DMG to most powerful enemy Team. And make them chaos for 4sec. 19 sec CD. Talent: Dark Moon – MATK+3% Trigger condition: normal attack 5 times. Can be triggered no more than 3 times in a battle. Minimal trigger interval is 10sec. Trigger effect: deal 20% MATK +100 Magic DMG to enemies in area and make them silent for 3sec Passive: For Your Service – MDEF +6%, HP+3% Hell Song – ATK SPD +4%, DEF +4% |
Alice (S Rarity) | Type: Melee, Magic DMG Prime Job: Negative effect Subordinate Job: Heal Stats: HP: 1230 DEF: 8 MDEF: 12 ATK: 19 MATK: 28 | Skills: Dispell – Deal 180%MATK +200 Magic DMG in circle area. And remove all BUFF effect on targets. 15 sec CD. Talent: Mental Barrier – Incoming DMG reduce 4%, MATK+4% Passive: Timely Cure – HP +3% Trigger condition: any ally Monster’s HP is lower than 50%. Can be triggered no more than 3 times in a battle. Minimal trigger interval is 8 sec. Trigger effect: recover 95% MATK + 800 HP Master’s Fetter – MDEF +4%, DEF +4%, Magic DMG +3% |
Wander Man (S Rarity) | Type: Melee, Phys DMG Prime Job: Damage Subordinate Job: Negative Effect Stats: HP: 970 DEF: 7 MDEF: 13 ATK: 38 MATK: 19 | Skills: Second Sword Combo – Make 2 crazy attacks to enemies in area. Each attack deals 86% ATK +95 Phys DMG. These targets will get incoming Phys DMG +35% for 5 sec. 15 sec CD. Talent: Immortal Power – Phys DMG+5%, CRT +4% Passive: Counter – HP +3% Trigger condition: 6% probability when getting normal attack. Minimal trigger interval is 8 seconds. trigger effect: deal 65% ATK +400 Phys DMG to enemies in area Damage Boost – ATK +4%, CRT +3% |
Orc Lord (S Rarity) | Type: Melee, Phys DMG Prime Job: Damage Subordinate Job: Burst Stats: HP: 865 DEF: 9 MDEF: 6 ATK: 39 MATK: 19 | Skills: Liuhe Boxing – Punch 3 times to front fan-shaped area. Each punch deals 82% ATK +90 Phys DMG. 19 sec CD. Talent: Roars – CRT +5%, Phys DMG +4% Passive: Full Body Punch – ATK +5% Trigger condition: after casting skill ‘Liuhe Boxing’. Minimal trigger interval is 25 sec. Trigger effect: deal 110%ATK + 1000 Phys DMG to enemies in area and has 25% probability to make critical hit. (if killing 2 or more enemies) Dragon Punch Trigger condition: after casting skill ‘full Body Punch’. Minimak trigger interval is 25 sec. Trigger effect: deal 130% ATK +400 Phys DMG to enemies in sorrounding 9 area and recover MP (1 * killing enemy number with this skill). |
Sohee (A Rarity) | Type: Ranged, Magic DMG Prime Job: Damage Stats: HP: 800 DEF: 6 MDEF: 10 ATK: 19 MATK: 26 | Skills: Soul Drain – Steal HP from Highest mas HP Monster. Deals 45% MATK + 1.0% Max HP (200 at most ) +45 Magic DMG every sec for 5 sec. Recover HP (60% total DMG). 21 sec CD. Talent: Evil Scare – MATK +4%, MDEF +4%, DEF +4% Passive: Desperate Attack – when self HP is less than 20%, self Phys DMG +10% and Magic DMG +10%. Pure – MATK +4%, Incoming DMG reduce 3% |
Antonio (A Rarity) | Type: Melee, Phys DMG Prime Job: Positive Effect Stats: HP: 1014 DEF: 9 MDEF: 9 ATK: 23 MATK: 19 | Skills: Impositio Manus – Boost ally targets in area. Make their Phys DMG and Magic DMG +30%. last for 8 sec. 20 sec CD. Talent: Christmas Carnival – HP+4%, ATK +3% Passive: Christmas Party – HP +4%, ATK SPD +3% Deep Frozen – When attacking enemy who is Frozen, self Phys DMG +15% and Magic DMG +15%. |
Jakk (A Rarity) | Type: Ranged, Magic DMG Prime Job: Damage Stats: HP: 800 DEF: 6 MDEF: 10 ATK: 19 MATK: 26 | Skills: Fireball – Deal 150% MATK +150 Magic DMG to Monster with lowest HP and its surrounding enemies, x1.5 DMG to Monsters. 15 sec CD. Talent: Soul Strengthen – MATK +4%, MDEF +6% Passive: Soul Fear – when attacking enemy who is suppressed by self, self Phys DMG +10% and Magic DMG +10%. Soul Domination – MATK +4%, ATK SPD +3% |
High Orc (A Rarity) | Type: Melee, Phys DMG Prime Job: Tank Subordinate Job: Damage Stats: HP: 1005 DEF: 12 MDEF: 8 ATK: 22 MATK: 19 | Skills: Double Hands Parring – Change into defencec state for 6 sec. Caster will take less 30% DMG and replacec ATK with x11 DEF in this state. 31 sec CD. Talent: Brave War – when self has positive effects, self Phys DMG +9% and Magic DMG +9%. Passive: Barbarity Power – HP +4%, ATK +3% Drumbeat – HP +6%, Movement +5% |
Goblin Leader (A Rarity) | Type: Melee, Phys DMG Prime Job: Damage Stats: HP: 900 DEF: 9 MDEF: 7 ATK: 26 MATK: 19 | Skills: Spear Boomerang – Deal 166% ATK +165 Phys DMG in circle area. And Make extra 30% DMG to Scissors enemies. 16 sec CD. Talent: Leader Will – ATK+4%, MDEF +4%, DEF +4% Passive: Leader Halo – When attacking enemy who is suppressed by self, self Phys DMG +10% and Magic DMG +10% Boost Morale – ATK +6%, Movement +5% |
Bon Gun (B Rarity) | Type: Ranged, Magic DMG Prime Job: Damage Stats: HP: 800 DEF: 6 MDEF: 8 ATK: 19 MATK: 24 | Skills: Magic Crasher – Deal 157% MATK + 145 Phys DMG to the enemies in area. 15 sec CD. Talent: Rigid – Incoming Phys DMG reduce 9% Passive: Spiritual Body – Incoming Magic DMG reduce 9% Soul Return – MATK +5%, MDEF +3%, DEF +3% |
Raydric (B Rarity) | Type: Melee, Phys DMG Prime Job: Damage Stats: HP: 900 DEF: 13 MDEF: 6 ATK: 22 MATK: 19 | Skills: Anger Burst – Deal 136% ATK +130 Phys DMG to the enemies in area. but it will reduce self HP (max HP * 20%). 17 sec CD. Talent: Loyalty – Phys DMG+7% Passive: Ghost Blade – ATK SPD +7% Demonizing Blade – ATK+7, Movement +10% |
Hammer Goblin (B Rarity) | Type: Melee, Phys DMG Prime Job: Damage Subordinate Job: Tank Stats: HP: 825 DEF: 6 MDEF: 8 ATK: 24 MATK: 19 | Skills: Berserk Spear – Boost self 15% +25 ATK. in this period, self normal attack will has splash effect, self ATK SPD +25%. Last for 12 sec. 50 sec CD. Talent: Shield Defense – Incoming Phys DMG reduce 9% Passive: Shield Boost – Incoming DMG reduce 7% Fake Face – HP +7%, Movement +10% |
Rock Eggyra (SP Rarity) | Type: resource for evolving Prime Job: resource for evolving Stats: HP: 920 DEF: 12 MDEF: 8 ATK: 19 MATK: 20 | Skills: Stone Throw – Throw 6 stones to enemies in area. Each stone deals 56% ATK +50 Phys DMG and has 10% chance to stun target for 2 sec. 20 sec CD. Talent: Hardened – MDEF +5%, DEF +5%, Phys DMG +4% Passive: Hard Housing – ATK +4%, DEF +4% Go Ahead – HP +4%, ATK +3% |
Paper Faction (Red)
Here, there are 19 paper factions monsters, the most use of these monsters is for defenses like stunning enemies, damage ignore and silence. ideal monsters in this faction is the Tao Gunka where it can silenced the enemies and Mistress for ignoring the magic damage from the enemies.
Dark Snake Lord (SS Rarity) | Type: Ranged, Phys DMG Prime Job: Damage Subordinate Job: Negative Effect Stats: HP: 925 DEF: 9 MDEF: 12 ATK: 46 MATK: 19 | Skills: Venom Pressure – Deal 120% ATK + 130 Phys DMG to 3 enemy teams with highest HP. And cast 1 Toxin to them (max 3 Toxin). 20 sec CD. Talent: Snake Protection: Trigger condition: 5 seconds after battle starts. Trigger effect: cast a shield which can defend normal attack for 1 times. Then cast a shield every 9 seconds automatically (shield can not overlap). Shield lasts for 6 second. Passive: Poison React: Trigger condition: shield is broken or disappear. Trigger effect: deal 50.0% ATK + 100 Phys DMG to the enemy team with highest HP and deal 1 Toxin to them (max 3 Toxin) Venom Sphasher: Trigger Condition: 12 seconds after battle starts. Trigger effect: detonate all Toxins for the unit with most Toxins. Each Toxin cast 40% ATK Phys DMG. It will add 1 Toxin to this target after detonation (max 3 Toxins). Then it will trigger. |
Mistress (SS Rarity) | Type: Ranged, Magic DMG Prime Job: Positive Effect Subordinate Job: Heal Stats: HP: 1230 DEF: 8 MDEF: 12 ATK: 19 MATK: 37 | Skills: Light Counterguard – Cast shield to circle area. be immune for 1100% MATK +1755 Magic DMG. Last for 6 sec. 25 sec CD. Talent: The Solidarity Of Love: Trigger condition: after 5 seconds battle starts Trigger effect: increase +10% ATK SPD for a random Team for 6 seconds. Then this effect will be triggered every 8 secs. it can be triggered no more than 4 times. Passive: Gloria – HP +7% Aid Potion : Trigger condition: 20% probability when normal attacking. Minimal trigger interval is 7 sec. Trigger effect: recover 30% MATK + 400HP for ally team with lowest HP. |
Maya (SS Rarity) | Type: Melee, Phys DMG Prime Job: Damage Subordinate Job: Negative effect Stats: HP: 1125 DEF: 12 MDEF: 8 ATK: 42 MATK: 19 | Skills: Venom Dust – Deal 28% ATK +30 Phys DMG every sec to the enemies in area and last 3 sec. And it will detonate all toxins on targets ( each toxin deals 54% ATK Phys DMG). 17 sec CD. Talent: Poisoning Edged – ATK +4%, ignores enemy’s DEF 3% when attacking Passive: Enchant Poison Trigger condition: normally attack 6 times. trigger effect: cast toxin on current target and one random additional enemy. Toxic can only stack 3 times at most. Enchant Deadly Poison Trigger condition: normal attack 9 times. Trigger effect: cast a Toxin to 2 random enemy Teams and deal 15% ATk +100 Phys DMG every sec to them for 3 secs. An unit can has 3 toxins at most. Minimal trigger |
Tao Gunka (SS Rarity) | Type: Ranged, Magic DMG Prime Job: Control Subordinate Job: Negative Effect Stats: HP: 1140 DEF: 12 MDEF: 12 ATK: 19 MATK: 31 | Skills: Ganbantein – Deal 170%MATK +180 Magic DMG to enemies in area and make these targets Silenced. last for 5 sec. 20 sec CD. Talent: Decadent Music: Trigger condition: 30% probability when normal attacking. Minimal trigger interval is 5 seconds. Trigger effect: inflict Silence effect on enemies for 3 seconds. Passive: Energy Coat – HP+4%, MDEF +6% Gravitational Field Trigger condition: normally attack 12 times. can be triggered only once per battle. trigger effect: deal 65% MATK +600 Magic DMG to all enemies and reduce their DEF, MDEF -45% for 5 seconds. |
G Randgris (SS Rarity) | Type: melee, Prime Job: Damage Subordinate Job: Control Stats: HP: 1045 DEF: 9 MDEF: 8 ATK: 46 MATK: 19 | Skills: Back stab – Deal 245% ATK +270 Phys DMG in rect area, x1.2 DMG for Monsters. Deal x2 DMG and stun for 2 sec to enemy who is back to caster. 23 sec CD. Talent: Flying Birds – Self HP +8%, Team Movement +10% Passive: stealth – Phys DMG +3%, CRT +3% Trigger condition: 7 seconds after battle starts. Can be triggered no more than 1 times in a battle. trigger effect: MP+1, ARK SPD of self team +5% for 10 seconds. Sightless Mind – CRT DMG +15% Trigger condition: after skill ‘back stab’ or ‘Stealth’ is launched. Trigger effect : deal 150% ATK +1500 Phys DMG to enemies is an area and make them in Dark Status. |
Garm (SS Rarity) | Type: Melee, Magic DMG Prime Job: Damage Subordinate Job: Control Stats: HP: 1284 DEF: 9 MDEF: 15 ATK: 19 MATK: 46 | Skills: Blizzard – Deal 8% MATK +9 Magic DMG every sec to the area for 5 secs. each DMG has 8% to freeze target for 3 sec. Frozen target get incoming DMG +40% and Blizzard DMG +3%. 18sec CD. Talent: Social Animals – HP +4%. Self MATK will increase +3.3% if there is every one more Monsters ‘Garm’ in a battle. can be triggered no more than 3 times in a battle. Passive: Frost Nova – Magic DMG +5% Trigger condition: being attacked 20 times. can be triggered no more than 5 times per battle. minimal trigger interval is 10 sec. Trigger effect: deal 42% MATK +200 Magic DMG to enemies in an area. Cold Bolt: Trigger condition : normally attacked 6 times. Minimal trigger interval is 7 sec. Trigger effect: deal 165% MATK +1300 Magic DMG to lowest HP enemies monster and Freeze target for 1.5 sec. |
Angeling (S Rarity) | Type: Melee, Magic DMG Prime Job: Magic DMG Subordinate Job: Heal Stats: HP: 1080 DEF: 9 MDEF: 10 ATK: 19 MATK: 28 | Skills: Guardian Angel – Recover 187% MATK + 280 HP for Ally Monster with lowest HP. And reduce 35% Magic DMG for 5 sec. 19 sec CD. Talent: Blessed light – DEF +7%, Incoming Phys DMG reduce 5% Passive: Angel Strike – Incoming DMG reduce 3%, MATK +3% Trigger condition: after casting skill ‘Guardian Angel’. Minimal trigger interval is 29 sec. Trigger effect: recover 85% MATK +1000 HP for all ally monsters. Angel Rage – MDEF +6%, Incoming Magic DMG reduce 4% |
Deleter (S Rarity) | Type: Ranged, Magic DMG Prime Job: Magic DMG Subordinate Job: Damage Stats: HP: 1050 DEF: 11 MDEF: 9 ATK: 19 MATK: 34 | Skills: Earth shock – Deal 40% MATK +45 Magic DMG every sec to enemies in area. Last for 4 sec. the last attack will deal 2 times DMG to Monster targets. 19 sec CD. Talent: Energy Inhalation – MATK +5%, DEF +6% Passive: Ground Element – Magic DMG +4%, MDEF +4% Auto Swearing – MATK +3% Trigger condition: 8%probability when normal attacking. Minimal Trigger interval is 40 sec. trigger effect: cast skill ‘Earth Shock’ to a random enemy. |
Golden Bug (S Rarity) | Type: Melee, Phys DMG Prime Job: Negative Effect Subordinate Job: Tank Stats: HP: 1170 DEF: 12 MDEF: 12 ATK: 25 MATK: 19 | Skills: Acid Flask Throw – Deal 108% ATK +120 Phys DMG to 2 team with highest ATK Monster. And reduce 30% ATK and MATK of targets. Last for 5sec. 17 sec CD. Talent: Hardened – MDEF +5%, DEF +5%, Phys DMG +4% Passive: Hard Housing – ATK +4%, DEF+4% Acid Attack – HP3% Trigger condition: after being attacked for 20 times. Minimal trigger interval is 11 sec. trigger effect: throw an Acid Flask to a random enemy. |
Mini Demon (S Rarity) | Type: Melee, Phys DMG Prime Job: Damage Subordinate Job: Control Stats: HP: 995 DEF: 10 MDEF: 10 ATK: 35 MATK: 19 | Skills: Spear Thrust – deal 195% ATK +200 Phys DMG to the enemies in area (monster enemies will get 1.1 times DMG) and knock targets back. 18sec CD. Talent: Death Contract – ATK +3; Trigger condition: after casting skill ‘Spear Thrust’. Can be triggered no more than 2 times in a battle. Trigger effect: all ally units get ATK SPD +10%, ATK+15% and MATK +15% for 5 sec. Passive: Rage State – CRT +4%, ATK +3% Extreme Rage – CRT DMG +12%, Phys DMG +3% |
Deviling (S Rarity) | Type: Melee, Magic DMG Prime Job: Damage Subordinate Job: Control Stats: HP: 1020 DEF: 8 MDEF: 12 ATK: 19 MATK: 34 | Skills: Crack – Crack rock and deal 45% MATK +50 Magic DMG every sec to enemies in area for 3 sec. 15 sec CD. Talent: Evil Rule – Magic DMG +5%, Incoming DMG reduce 3% Passive: Free Cast – HP+4%, MATK +3% Mist Wall – MDEF +3%, DEF +3% Trigger condition: after casting skill ‘Crack’. Minimal trigger interval is 18sec. Trigger effect: creat mist around self. Enemies in mist will be in Dark Status and MDEF -9%. This effect lasts for 9sec. |
Whisper Boss (A Rarity) | Type: Ranged, Phys DMG Prime Job: Damage Subordinate Job: Control Stats: HP: 800 DEF: 9 MDEF: 6 ATK: 28 MATK: 19 | Skills: Charge Arrow – Deal 135% ATK +135 Phys DMG to front area. And Knock enemy targets back. 15sec CD. Talent: Speecchless Fear – when attacking enemy who is Silent, self Phys DMG +10% and Magic DMG +10%. Passive: Dead Halo – ATK +4%, Phys DMG +3% Stealth Assault – ATK +4%, Incoming Magic DMG reduce 4% |
Ghostring (A Rarity) | Type: Melee, Magic DMG Prime Job: Negative Effect Subordinate Job: Damage Stats: HP: 910 DEF: 7 MDEF: 9 ATK: 19 MATK: 25 | Skills: Spirit Weak – Deal 162% MATK + 160 Magic DMG to nearest Monster. and reduce 55% MP recovery speed of enemy for 8 sec. 22sec CD. Talent: Dark Will – HP+4%, DEF +6% Passive: Ghost Rage – when attacking enemy whose HP is less than 30%, self Phys DMG +10% and Magic DMG +10% Resentment Increase – HP +4%, ATK SPD +3% |
Marc (A Rarity) | Type: Ranged, Magic DMG Prime Job: Damage Subordinate Job: Negative Effect Stats: HP: 775 DEF: 6 MDEF: 9 ATK: 19 MATK: 30 | Skills: Freeze – Deal 185% MATK +185 Magic DMG in circle area. And reduce 30% ATK SPD for 4 sec. 17 sec CD. Talent: Sea Nourish – MATK +6% Passive: Rage of Sea – When attacking enemy who is suppressed by self, self Phys DMG +10% and Magic DMG +10% Branchia Stab – MATK +4%, Incoming Magic DMG reduce 4% |
Mastering (A Rarity) | Type: Ranged, Phys DMG Prime Job: Negative Effect Subordinate Job: Damage Stats: HP: 925 DEF: 9 MDEF: 9 ATK: 25 MATK: 19 | Skills: Forget Me Not – Deal 21% ATK +20 Phys DMG every sec in circle area. And reduce 60% Move Speed and 30% ATK SPD of target enemies. last for 7 secc. 18 sec CD. Talent: Insight Weakness – When attacking enemy who has negative effects, self Phys DMG and 9%, Magic DMG +9% Passive: Go Ahead – HP +4%, ATK +3% Charging – HP +4%, CRT +3% |
Cat O Nine Tail (A Rarity) | Type: Melee, Magic DMG Prime Job: Damage Stats: HP: 875 DEF: 7 MDEF: 10 ATK: 19 MATK: 26 | Skills: Fire Pillar Attack – Summon fire soul and deal 180% MATK + 180 Magic DMG to nearest Monster and surrounding enemies. 14 sec CD. Talent: Venom Claws – MATK +4%, DEF +6% Passive: Energet – When self HP is more than 80%, self Phys DMG + 12% and Magic DMG +12%. Moon Night Power – MATK +4%, CRT +3% |
Obeaune (B Rarity) | Type: Ranged, Magic DMG Prime Job: Heal Stats: HP: 775 DEF: 6 MDEF: 8 ATK: 19 MATK: 25 | Skills: Heal – Reccover 177% MATK +225 HP for Ally Monster with lowest HP. 20 sec CD. Talent: Sea Asylum – Incoming Magic DMG reduce 9% Passive: Fish Scacle Reinforce – MDEF +8%, DEF +8% Water Soul Force – MATK +5%, ATK SPD +3% |
Kobold Archer (B Rarity) | Type: Ranged, Phys DMG Prime Job: Damage Stats: HP: 725 DEF: 6 MDEF: 13 ATK: 25 MATK: 19 | Skills: Double Strafing – Shoot 2 arrows to the enemy Monster with lowest HP. Each arrow deals 219% ATK + 205 Phys DMG. 28 sec CD. Talent: Flexible – Movement +10% Passive: Flexible Avoidance – Incoming Phys DMG reduce 9% Enhance Arrow – ATK +5%, CRT DMG +7% |
Bayonet Goblin (B Rarity) | Type: Melee, Phys DMG Prime Job: Damage Subordinate Job: Tank Stats: HP: 900 DEF: 6 MDEF: 8 ATK: 22 MATK: 19 | Skills: Sonic Blow – Make 4 crazy attack to enemies in area. Each attack deals 50% ATK + 45 Phys DMG. 18 sec CD. Talent: Dexterous – ATK SPD +6% Passive: Wooden Shield Boost – Incoming DMG reduce 7% Sword Enchantment – ATK+5%, CRT +3% |
Paper Eggyra (SP Rarity) | Type: Resource for evolving Prime Job: Resource for Evolving Stats: HP: 920 DEF: 12 MDEF: 8 ATK: 19 MATK: 20 | Skills: Masters Fetters – Deal 173% MATK + 160 Magic DMG to enemies in area and make these targets MATK -30%. Last for 5 sec. 19 sec CD. Talent: Hardened – MDEF +5%, DEF +5%, Phys DMG +4% Passive: Hard Housing – ATK +4%, DEF +4% Go Ahead – HP+4%, ATK +3% |
White Faction (White)
As of now, there are 8 white faction composed of most mail demi-human monsters. Most of their abilities are mixed with defense, damage and magic.
Katrinn (SS Rarity) | Type: Ranged, Magic DMG Prime Job: Burst Subordinate Job: Negative Effect Stats: HP: 925 DEF: 8 MDEF: 14 ATK: 19 MATK: 55 | Skills: Mind Combo – Deal 320% MATK +200 Magic DMG to enemies in area. Make target -50% ATK, MATk and -50% Movement Speed for 5 sec. it has 50% chance to deal once extra DMG and 8% chance to deal twice extra DMG when launching. 25 sec CD. Talent: Energy Extension – Skill DMG +6%, Initial MP+2 Passive: Mystical Amplification – HP+3%, MATK +3%, Magic DMG +3% Mind Blast: Trigger condition: 20% probability when normal attacking. Minimal trigger interval is 8 sec. Trigger effect: deal 55% MATK +800 Magic DMG to lowest HP enemy Monster and its Surrounding enemies. |
Magaleta (SS Rarity) | Type: Ranged, Magic DMG Prime Job: Positive effect Subordinate Job: Heal Stats: HP: 1380 DEF: 9 MDEF: 14 ATK: 19 MATK: 36 | Skills: Madonna Song – Reduce 50%CD time of all Ally active skills. Increase MP recovery speed for 150%. Last for 7.5 sec. 45 sec CD. Talent: Holy Clergyman – Healing Effect +20% Trigger condition: 20% probability when normal attacking. Trigger effect: recover 10% MATK +100 HP for lowest HP ally Team. Passive: Resurrection: Trigger condition: any ally Retinue dies. Minimum tregger interval time is 8sec. Trigger effect: recover 20% MATK +200 HP for self. Redemption: Trigger condition: self dies. can be triggered only once in a battle. Trigger effect: recover (220% MATK + 7000 +60% self Max HP) HP for all ally units. |
Randel (SS Rarity) | Type: Melee, Phys DMG Prime Job: Tank Subordinate Job: Control Stats: HP: 2184 DEF: 18 MDEF: 16 ATK: 27 MATK: 19 | Skills: Provocation – Taunt enemies in circle area. And reduce 50% ATK, 20% DEF and 20% MDEF of these targets for 7sec. 22 sec CD. Talent: Shield Sky – HP +4%, MDEF +4% ,DEF +4% Passive: Shield Reflect: Trigger condition: be attacked 25 times. Minimal trigger interval is 8 sec. trigger effect: Incoming Phys DMG reduce 12%for 7 sec. Recover 40% TK + 500HP for self and reset effect duration by casting skill ‘Provocation’ Defending Aura: Trigger condition: 5% probability when getting normal attack. Minimal trigger interval is 7 seconds. Trigger effect: Incoming Magic DMG reduce 15% for 5sec. it will deal 80% ATK +300 Phys DMG to enemies in area and reset effect |
Giorgili (A Rarity) | Type: Ranged, Magic DMG Prime Job: Damage Stats: HP: 825 DEF: 6 MDEF: 10 ATK: 19 MATK: 29 | Skills: Soul Strike – Deal 172% MATK +170 Magic DMG to the enemies in area (Retinue enemies will get 1.5times DMG). 17 sec CD. Talent: Wisdom – MATK +4%, Magic DMG +4% Passive: Mage Armor – MATK +4%, incoming Phys DMG reduce 4% Void Power – when attacking enemy whose HP is more than 70%, self Phys DMG +12% and Magic DMG +12%. |
Daleme (A Rarity) | Type: Ranged, Magic DMG Prime Job: Heal Stats: HP: 910 DEF: 6 MDEF: 11 ATK: 19 MATK: 25 | Skills: Treat – Recover 221% MATK +295 HP for the Team which has lowest HP Monster. And clear all DEBUFF. 18 sec CD. Talent: Kindness – HP+4%, MDEF +6% Passive: Probation – when self has positive effects, self Phys DMG +10% and Magic DMG +10%. Faith Power – HP +4%, Incoming DMG reducec 3% |
Helena (A Rarity) | Type: Melee, Phys DMG Prime Job: Damage Subordinate Job: Tank Stats: HP: 900 DEF: 10 MDEF: 9 ATK: 27 MATK: 19 | Skills: Aura Blade – Boost self for 10 sec. Make self +80% ATK SPD and +100 DEF Reduction. 29 sec CD. Talent: Advantage Chase – when attacking enemy who is suppressed by self, self Phys DMG +9% and Magic DMG +9%. Passive: Huge Rage – ATK +6%, Movement +5% Intrepid Assault – ATK +4%, Phys DMG +3% |
Tyrrhenia (B Rarity) | Type: Melee, Magic DMG Prime Job: Tank Subordinate Job: Heal Stats: HP: 775 DEF: 8 MDEF: 6 ATK: 22 MATK: 22 | Skills: Emergency Treat – Emergency heal to self and recover 177% MATK +225 HP. 20 sec CD. Talent: Seriously Injured – CRT DMG +20% Passive: Learn Strength – Magic DMG +8% Magic Technique – MATK +5%, MDEF +5% |
White Eggyra (SP Rarity) | Type: Resource for evolving Prime Job: Resource for evolving Subordinate Job: Stats: HP: 920 DEF: 12 MDEF: 8 ATK: 19 MATK: 20 | Skills: Berserk Spear – Boost self 15% +25 ATK. in this period, self normal attack will has splash effect, seld ATK SPD +25%. Last for 12 sec. 50 sec CD. Talent: Hardened – MDEF +5%, DEF +5%, Phys DMG +4% Passive: Hard Housing – ATK+4% , DEF +4% Go Ahead – HP+4%, ATK +3% |
Black Faction (Black)
Lastly, there are 8 Black Faction monsters. Same as the white faction, most of them are demi-human with mixed abilities.
Eremes (SS Rarity) | Type: Melee, Phys DMG Prime Job: Damage Subordinate Job: Negative Effect Stats: HP: 1070 DEF: 12 MDEF: 9 ATK: 46 MATK: 19 | Skills: Shock Wave – Deal 148% ATK +165 DMG (choose the lower number of target’s DEF and MDEF automatically) to enemies in area (Monster enemies will get 1.2 times DMG). 15 sec CD. Talent: Blood King – Ignores enemy’s DEF 6% Trigger condition: normally attack 5 times. it can be triggered no more than 1 times. Trigger effect: cast ‘Blood King’ effect to all enemies which convert all healing effect to damage (DMG = 50% healing number) Passive: Teleport – CRT+5%, CRT DMG +5% Trigger condition: triggers 5 seconds after battle begins. Can be triggered only once per battle. Trigger effect: make self Team ATK +6% for 10 seconds. Shadow Assault: Trigger condition: 10% probability when normal attacking or after skill ‘Teleport’ is casted. Trigger effect: deal 135% ATK +1000 Phys DMG to enemies in area (enemy Monster will get 1.2 times DMG). |
Sheci (SS Rarity) | Type: Ranged, Phys DMG Prime Job: Damage Subordinate Job: Control Stats: HP: 850 DEF: 10 MDEF: 8 ATK: 55 MATK: 19 | Skills: Arrow Rain – Shoot 5 arrows simultaneously. Deals 162% ATK + 180 Phys DMG to enemies in area and know them back. 16 sec CD. Talent: Like Gale – ATK SPD +5% Trigger condition: after killing any units. Minimal trigger interval is 10 sec. Trigger effect: all self skills can stun enemies for 4 sec. Effect last for 2 sec. Passive: Magic Arrow – ATK +3%, CRT +3% Crack Magic Arrow: Trigger condition: 15% probability when normal attacking. Trigger effect: each arrow deals 75% ATK +750 Phys DMG to the lowest HP enemy unit. |
Seyren (SS Rarity) | Type: Melee, Phys DMG Prime Job: Damage Subordinate Job: Control Stats: HP: 1320 DEF: 14 MDEF: 10 ATK: 42 MATK: 19 | Skills: Mad Hit – Make 3 incredible attacks and could not be stopped. Each Attack deal 83% ATK + 85 Phys DMG to enemies in area which has 20% chance to stun enemy Monster for 3 sec. This skill will deal extra 30% Phys DMG to stun Talent: Camp Hegemony – DMG to rock, Paper and Scissors units +9% Passive: Focus Attack – HP +3%, Phys DMG +3%. Trigger condition: when HP us less than 35%. Can be triggered only once per battle. Trigger effect: normal attacks have added splash damage, ATK +12%, Def -10%. Effects last for 8 seconds. Broken Blade: Trigger condition: normally attack 6 times. Minimal trigger interval is 9 seconds.if skill ‘Broken Blade’ is effective, trigger condition will change (normal attacck 3 times, interval 9 sec) Trigger effect: deal 95% ATK +500 Phys DMG |
Harold (A Rarity) | Type: Melee, Phys DMG Prime Job: Damage Stats: HP: 840 DEF: 9 MDEF: 9 ATK: 28 MATK: 19 | Skills: Venom Knife – Deal 180% ATK +180 Phys DMG to the enemies in area and make targets poisoned. They will get 13% ATK Phys DMG every sec for 4 sec. 14 sec CD. Talent: Revenge – ATK +4%, CRT +4% Passive: Poison Expert – when attacking enemy who is Poisoned, self Phys DMG +15% and Magic DMG +15%. Shadow Set – ATK +4%, MDEF +3%, DEF +3% |
Vanessa (A Rarity) | Type: Ranged, Phys DMG Prime Job: Damage Stats: HP: 800 DEF: 8 MDEF: 6 ATK: 31 MATK: 19 | Skills: Sharp Shooting – Deal 128% ATK +125 Phys DMG to the enemies in area (Monster enemies will get 1.2 times DMG). 15 sec CD. Talent: Concontrate – ATK +4%, CRT DMG +10% Passive: Hundred Percent – ATK +4%, MDEF +4% Puncture – when attacking enemy who is suppressed by self, self Phys DMG +10% and Magic DMG +10%. |
Issus (A Rarity) | Type: Melee, Phys DMG Prime Job: Damage Subordinate Job: Tank Stats: HP: 875 DEF: 9 MDEF: 9 ATK: 29 MATK: 19 | Skills: Shaut – Deal 205% ATK +200 Phys DMG to the enemies in area. 23 sec CD. Talent: Courage – ATK +4%, Incoming Phys DMG reduce 5% Passive: Heroic – When attacking enemy who is suppressed by Self, self Phys DMG +10% and Magic DMG +10%. Unyielding will – ATK +4%, DEF +4% |
Bartley (B Rarity) | Type: Melee, Magic DMG Prime Job: Tank Subordinate Job: Heal Stats: HP: 775 DEF: 8 MDEF: 6 ATK: 22 MATK: 22 | Skills: Emergency Treat – Emergency heal to self and recover 117% MATK +225 HP. 20 sec CD. Talent: Heavy Hit – CRT +7% Passive: Learn Magic – Magic DMG +8% Combat Technique – MATK +5, DEF +5% |
Black Eggyra (SP Rarity) | Type: Resource for evolving Prime Job: Resource for evolving Stats: HP: 920 DEF: 12 MDEF: 8 ATK: 19 MATK: 20 | Skills: Anger Burst – Deal 136% ATK +130 Phys DMG to the enemies in area. But it will reduce self HP (max HP *20%). 17 sec CD. Talent: Hardened – MDEF +5%, DEF +5%, Phys DMG +4% Passive: Hard Housing – ATK +4%, DEF +4% Go Ahead – HP +4%, ATK +3% |
That’s it! Hope this list helps you play the better in the game. For tips and tricks like this, check out our Ultimate Guide for Ragnarok Tactics.