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GTA VI Could Reach 60 FPS Through Experimental FrameGen Technology

Rockstar Games has confirmed that Grand Theft Auto VI will target 30 FPS across all consoles, including the PlayStation 5 Pro, leaving players without an official 60 FPS performance mode at launch. However, an experimental project called NitLink could offer an alternative by using FrameGen technology to make 30 FPS console games appear to run at 60 FPS.

Developed by Klosed Lab, NitLink is a Windows-based capture card application that allows players to display console gameplay on their PC monitors. Its upcoming FrameGen feature uses a PC’s GPU to generate additional frames between the original frames, potentially delivering smoother 60 FPS visuals without requiring modifications to the game or console. This could theoretically work with GTA VI, although compatibility has not been confirmed.

The project is still in development, with experimental FrameGen planned for its upcoming Steam release. A free version of NitLink is already available on GitHub for players to try, but it does not currently include the FrameGen feature. The developers also caution that generating additional frames introduces input latency, while the game itself continues running at its original 30 FPS.

While it remains untested with GTA VI, NitLink could provide an interesting alternative for console players looking for smoother visuals without waiting for an official performance mode.

NitLink is currently listed on Steam at https://store.steampowered.com/app/5346980/NitLink/ and the Github repository is available at https://github.com/nitlink-dev/nitlink

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