After years of anticipation and a long wait for global availability, Sword of Justice has finally been playable worldwide. Now that the initial rush has settled and players have had time to explore its massive martial arts world, it’s clear where this MMO shines, and where it still struggles to find balance.

NetEase Games and ZhuRong Studio promised a cinematic wuxia MMO that blends traditional martial arts storytelling with modern systems, flexible camera views, and a world full of emotional beats. And after two weeks of live gameplay, Sword of Justice proves that it delivers on most of those promises, even if a few rough edges remain.
A Strong Narrative Core That Sets It Apart
Sword of Justice does something most MMOs struggle with: it makes YOU the protagonist fully, consistently, and meaningfully.
Two weeks post-launch, the story remains one of the biggest hooks for players. The tale of a martial artist cursed at birth, racing against time to uncover their past, is emotional and well-paced. The cinematic camera transitions continue to elevate major moments, making even simple dialogue scenes feel alive.
Players have been sharing emotional reactions to certain arcs and side stories, especially in the early questlines, which is quickly becoming one of the game’s most talked-about storylines.
It’s not flawless, some villains still feel exaggerated but compared to most global MMOs, Sword of Justice’s storytelling stands out as its strongest pillar.
Visuals & Presentation: Gorgeous, Alive, and Slightly Inconsistent
Two weeks into release, the game’s visual style continues to impress, with atmospheric cities buzzing with NPC activity, handcrafted regions inspired by the Song Dynasty, beautiful lighting and weather effects, and smooth animations enhanced by dynamic camera angles.
However, a few flaws are now more noticeable: facial expressions during story scenes remain stiff, the UI feels cluttered on PC, and occasional missing textures or animation glitches still appear. Despite these issues, Sword of Justice remains one of the best-looking wuxia MMOs available globally today.
Gameplay: Flashy, Feature-Rich, and Too Easy for Some
What’s clear after two weeks of play is that Sword of Justice offers depth but not always difficulty.
The Six Classes Hold Up Well
The six schools (Nightwalker, Ironclad, Bloodstorm, Celesture, Sylph, Numina) remain distinct and satisfying to play. Combat animations are fluid, and the ability to switch between top-down view, third-person, and cinematic angles gives each battle a different flavor.
But Combat Difficulty Is Still the Game’s Weakest Link
Even at midgame levels (30–40+), most players report that:
- bosses go down quickly
- stat building barely matters early on
- story fights rarely threaten defeat
- gear upgrades feel optional instead of required
The game’s “no grind, no pay-to-win” philosophy is appreciated, but balance adjustments would make combat more engaging.
Systems, Activities, and Progression
Two weeks in, players are now deep into the game’s systems, and there’s a lot to appreciate. Dungeons and Trials offer a solid mix of content, with Dreamblade Abyss emerging as a fan-favorite roguelite mode, Martial World Chronicles delivering focused boss challenges, and Daily Trials providing light but enjoyable activities.
However, while these instanced areas are visually impressive, they tend to lack replay depth and can start to feel predictable over time.
Housing & Professions
The manor island unlocks around level 61 and continues to impress players with its scale gardening, decorating, farming, crafting, and hosting friends.
Professions like cooking, relic hunting, dancing, and performing add fun variety without heavy grind.
Exploration
The world is not fully open-world, but each city and region feels lived in. Rumors, overheard dialogues, and hidden encounters reward curiosity.
Sects & Build Customization
One of the most beloved features in the live version remains the sect system, which forgoes traditional faction selection at character creation in favor of discovery through exploration. Each sect offers its own identity by granting two active skills, a trait, and a powerful ultimate ability, all of which can be mastered and later swapped out as you join new sects. Players appreciate how this approach encourages organic exploration and curiosity instead of simply following the main quest path.
Gacha & Monetization: Surprisingly Fair After Launch
The game’s monetization is holding up exactly as promised, with no pay-to-win systems or stat boosts locked behind purchases. Everything tied to power progression is earned through gameplay, while paid options focus solely on cosmetics and convenience. Free-to-play players receive generous amounts of Bound Ornate Jade, making pulls accessible without spending, and the Hero Skill gacha remains cosmetic or utility-based rather than tied to raw strength.
This is easily one of the fairest F2P MMOs available today.
Performance After Two Weeks: Mostly Stable
The Good:
- Smooth on mid-range phones
- Stable servers after launch week
- Quick loading between regions
The Problems Now Showing:
- UI scaling issues on PC
- Subtitles occasionally missing
- Auto-tracking highlights repetitive quest routes
- Some quests still bugged (mount not spawning, NPC missing)
Fortunately, none are game-breaking, and devs are already rolling out hotfixes.
Final Verdict: A Worthy Wuxia MMO With Real Heart
After two full weeks of global release, Sword of Justice stands as one of the better wuxia MMORPGs in recent years.
It’s not perfect, combat difficulty needs tuning, UI clutter needs fixing, and a few quest bugs still appear but the heart of the game, its emotional storytelling, beautiful world, deep systems, and fair progression, makes it easy to recommend.
A cinematic wuxia adventure with soul, ambition, and a world that rewards curiosity.