After much anticipation, the latest class balancing updates for Ragnarok X Next Generation (ROX) have finally unveiled, and players are eager to see whether their favorite class has been buffed or nerfed. Surprisingly, most of the classes have received significant buffs in this update, with the exception of the Dancer and Sage class receiving a few nerf, and Priest with no improvements at all. Though Rune Knight received significant boost, the sword crit type and vit type still lacking on this update.
In this article, we have compiled all the changes made to the classes, as posted on the official Ragnarok X Next Generation Facebook page, in an easy-to-read format. All text marked with strike lines represents the old stats, while bold text highlights the new changes.
Ignores Stun Resistance
Players doing KVM will probably hearing this update bad news for those who has 3 pcs Accessories Card Stun resistance (33% Stun RES), or an Orc Lord Card (100% Stun RES) as the class Assassin and Rune Knight (Spear) has a new effect that ignores the Stun Resistance. Still not sure how much the exact deduction players will receive on KVM, but you can check this information below.
- Shadow Equipment’s Supersonic Blow (Assassin) – added ignores (8% x Skill Level + 20%) of the target’s Stun Resistance.
- Shadow Equipment’s Brandish Spear II (Rune Knight Spear) – added ignores (8% x Skill Level + 20%) of the target’s Stun Resistance.
Who get’s Nerf?
The only class the gets nerf during these updates are the Dancer and Sage class, Dancer’s casting radius is down to 5 meters and Sage’s shield is down to 900%.
- Wink of Charm (Dancer) – Takes effect on players in the 4-meter radius within from
12-meters casting areadown to 5-meters casting area. - Shadow Equipment’s Summon Spirit (Sage) – The elemental spirit’s HP will exist in the form of a Shield with an HP value equal to Sorcerer’s M.ATK from
2,000%to 900%.
Dancer
The only class that will be having a nerf on its casting area.
Skill | Changes |
Wink of Charm Base Skill | (NERF) Takes effect on players in the 4-meter radius within the |
Hunter
Skill | Changes |
Beast Bane Base Skill | Increases the damage dealt to Brute, Insect, and Fish monsters by (Percentage Parameter 1) during the combat. With additional effect of Each 100 DEX increases an additional 0.1% x Skill Level. |
Electric Shock Base Skill | Deals wind attribute P.DMG equal to |
Claymore Trap Base Skill | Deals fire attribute P.DMG equal to |
Freezing Trap Base Skill | Deals Water attribute P.DMG equal to |
Land Mine Base Skill | Deals earth attribute P.DMG equal to |
Deadly Shot Base Skill | Each arrow deals weapon attribute P.DMG equal to |
Deadly Shot Shadow Equipment Skill | Increases the damage coefficient of No Limits by |
Sage
Skill | Changes |
Earth Grave Base Skill | Turn rocks within a specified 4-meter area into hard spears that stab out from the ground under the enemy’s feet, dealing 300% Earth attribute M.DMG and reducing the MSPD of targets within range by |
Spell Fist Base Skill | Enchants the weapon, granting yourself the Spell Fish state. Spell Fish changes the attribute of your weapon to a corresponding element depending on the consumed medium (Great Earth/Flame Heart/Mystic Frozen/Rough Wind). Normal attacks made while Spell Fist is in effect have a 20% chance to additionally deal corresponding attribute M.DMG equal to |
Spell Fist II Shadow Equipment Skill | Increases your Magic Lifesteal by (1% x Skill Level + 2%). Each normal attack has a (4% x Skill Level + 10%) chance of releasing fan-shaped shock waves that deal |
Spirit Possession – Flame Tyrant Shadow Equipment Skill | While possessed by Fire Element, additionally increases your MSPD by 2. Every 5 seconds, if your lost HP exceeds 30% of your Max HP, you immediately recover (3% x Skill Level + 6%) HP. During this time, every normal attack deals an additional from |
Summon Spirit Shadow Equipment Skill | (NERF) The elemental spirit’s HP will exist in the form of a Shield with an HP value equal to Sorcerer’s M.ATK |
Blacksmith
Skill | Changes |
Lava Burst Shadow Equipment Skill | Increases the trigger rate of Lava Burst by |
Alchemist
Skill | Changes |
Demonic Fire Base Skill | Grants Endure effect |
Cart Tornado Base Skill | Grants Endure effect |
Battle Will I Shadow Equipment Skill | After triggering Battle Will through a normal attack, Final P.DMG Bonus is increased by |
Battle Will II Shadow Equipment Skill | After triggering Battle Will through a normal attack, PVP P.DMG Bonus is increased by |
Impulsive Slash I Shadow Equipment Skill | Increases the trigger rate for Impulsive Slash by |
Impulsive Slash II Shadow Equipment Skill | Increases the trigger rate for Impulsive Slash by |
Gene Upgrade I Shadow Equipment Skill | Increases your Final P.DMG RED by |
Gene Upgrade II Shadow Equipment Skill | Increases your PVP Final P.DMG RED by |
War Axe Shadow Equipment Skill | When the normal attack or Impulsive Slash deals double damage, inflicts the target with 1 stack of Bleed. Stacks up to 8 times and last for 6 seconds. Each stack of Bleed deals weapon attribute P.DMG equal to |
Assassin
Skills | Changes |
Supersonic Blow Shadow Equipment Skill | Whenever you land a critical attack with your normal attacks, Sonic Blow’s cooldown is decreased by an additional (0.08 x Skill Level + 0.2%) seconds. Also increases Supersonic Blow’s damage by (16% x Skill Level + 40%) and ignores (8% x Skill Level + 20%) of the target’s Stun RES. |
Right-Hand Mastery Base Skill | Increases P.ATK by |
Left-Hand Mastery Base Skill | Increases P.ATK by |
Hiding Base Skill | After using this skill, you maintain 175% of your MSPD for 5 seconds and enter the Hiding state, becoming undetectable to enemies. Actively attacking, taking damage or being affected by anti-stealth will cancel the Hiding effect. When normal attacks remove this skill’s Hiding effect, applies an Assassination mark onto the first target you attack. This mark lasts for |
Cross Impact Base Skill | Flashes to a designated location and inflicts Cross Impact on all enemies within 3-meter radius, dealing weapon attribute P.DMG equal to 360% + P.ATK + |
Rogue
Skill | Changes |
Vulture’s Eye Base Skill | Increases the skill range of Bow Normal Attack, Assault, Ranged Toxic Attack, Double Strafing, Repeated Shot, Triangle Slot, and Bone Rotting Arrow by (0.4 x Skill Level) meters. With added effect of Each point of STR increases Hit by 1. |
Shadow Spell Base Skill | Enters the Shadow Spell state after using the skill, during which the Normal Attack, Double Strafing, Repeated Shot, or Triangle Slot deals weapon attribute P.DMG equal to |
Phantom Raid Shadow Equipment Skill | When Hiding, adds (Skill Level +2) extra stacks of Ghost Power and increases damage dealt by Ghost Power by |
Knight
Skill | Changes |
Hundred Spear Base Skill (Not sure, if its Rapid Sting) | Grants Endure effect |
Sword Mastery Base Skill | P.ATK is now increased |
Spear Proficient Base Skill | P.ATK is now increased |
Cavalry Training Base Skill | P.ATK is now increased |
Dark Flame Sword Base Skill | Each normal attack that hits a target |
Double Blow Base Skill | When using a Sword, each normal attack has a 20% chance (every 50 LUK increases an additional 1%) of dealing |
Keen Spear Base Skill | Grants 1 stack of Riftwind Blade effect every time a normal attack triggers a crit, increasing Final Crit DMG Bonus by 3% for 3 seconds. Stacks up to 6 times. Upon reaching the maximum stacks, applies the Rupture effect on the critical attacks, dealing weapon attribute melee |
Spiral Pierce Base Skill | Twirls the spear and rapidly thrusts at an enemy target, dealing weapon attribute melee P.DMG equal to (STR x 40 + 850% of P.ATK) to a single enemy. A spear must be equipped when using the skill. Cooldown 5 seconds. With added effect of (Every 60 STR increases the P.ATK coefficient by an additional 1% x SL) (Up to 2,000% increase in coefficient) |
Explosive Break Base Skill | Unleashing a downward attack with a weapon, causing the ground to erupt in a violent explosion, inflicting fire attribute melee P.DMG equal to 300% of the P.ATK to enemies within 4-meter range. This skill can trigger crits, and the cooldown for the skill is reduced by |
Brandish Spear Base Skill | Raise the weapon and deal neutral attribute melee P.DMG equal to 620% to a single enemy, reducing the MSPD and ASPD of the target by 40% for 4 seconds. Using a spear inflicts an additional 20% damage. Can only by used while mounted. Fixed Cooldown |
Keen Spear II Shadow Equipment Skill | Increases the damage coefficient of Riftwind Blade’s Final Crit DMG Bonus by (0.25% x Skill Level + 0.5%) and that of Bonus P.DMG by |
Brandish Spear II Shadow Equipment Skill | Decreases the fixed cooldown of Brandish Spear by (0.25% x Skill Level + 0.7) and has a (2.5% x Skill Level + 5%) chance to inflict the same effect on enemies within 3 meters of the target while additionally stunning them by ignoring (8% x Skill Level + 20%) of their Stun Resistance for 2 seconds. |
Head Crush II Shadow Equipment Skill | When Head Crush is active, increases |
Double Blow II Shadow Equipment Skill | Increases Double Blow’s trigger rate by (5% x Skill Level + 10%) and its skill effect by from |
Dark Flame Sword Shadow Equipment Skill | From Enhances the effect applied to target by Dark Flame Sword, |