Perfect World VNG finally releases their new class in the game, the most awaited Assassins. If you heard the word Assassins, the first thing that pops in your mind is it is stealthy and a hitman that is comparable to a ninja. One of the best melee classes, it gives the players mobility, stealth and actions while doing their adventure into the game. Though they are not that durable or heavily suited players, Assassins eliminates its enemy in a small footprint as possible where they always rely on their skills and its direct melee combat.
Aside from the new Assassin, they also released a new server which everyone can join whether they are veteran or a new adventurer. The Server 9 gives players a fair ground to start especially when using the new Class in Perfect World VNG.
The Assassin
Aside from the Vulpine and Barbarian class, the Assassin is the newest addition to the Untamed race giving players more choices for this race.
One of the unique skills of the Assassins among other classes in Perfect World VNG is its invincibility where you can hide from your enemies eyesight allowing you to perfectly position your attack. The invisibility skill is handy when you need to flee from your opponents and need to regenerate some health, but make sure you don’t get hit as you’ll get 20% more damage while invisible. The advantage of Assassin is it gives extra damage against the enemies, especially when critical hit stat is in full gauge. While in team fights, Assassin is good for helping your teammates enough damage to the enemies.
The disadvantage of using Assassins is its light armor and low health, you constantly get a very low health while doing adventure. In Player Vs Player (PVP), directing an attack with skills to an enemy without enough critical hits could lead to your opponent to harshly retaliate with more damaging attacks. This is why some players found Assassins difficult to play.
Before playing the game, you may opt to create your own characters and tweak its preferences that suits your character Assassins. Here’s a sample that we made, an Asian like Assassin :).
So, let’s take a look at its skills. Note, the XXX is a number, it varies on the level of the skill.
Skill | Description | While Invisible |
Thrust | Deals XXX extra physical damage to target | None |
Quick Strike | Deals an additional XXX physical damage to the target. | Replaces skill with [Lockmaw]. Lockmaw: Deals with physical damage and seals target, decreasing its MSPD. Deals more damage if the target isn’t a player. |
Sweep | Dashes to an enemy within 6m to attack the target and all other enemies within 4m, dealing an additional XXX physical damage and roothing the main target for 3 sec. | Skill will be replaced with [Rib Strike]. Rib Strike: Deals physical damage to enemies within 6m. |
Shadow Walk | Becomes [invisible] for 120 sec and clears own Threat. This effect is canceled upon casting an active skill. Within 1.5 sec after casting [Shadow Walk],[Thrust]: Can’t be used. | Can’t be seen or targeted; takes 20% more damage from players. |
Raving Slash | Dashes to an enemy within 6m and attacks the target 4 times, each time dealing XXX physical damage. | While [Invisible], replaces this skill with [Decapitate].[Decapitate]: Deals physical damage and roots target for 1s. Deals more damage if the target is a player. |
Subsea Strike | Within a short period of time, slashes random targets within 8m 7 times, each time dealing 105 physical damage (damage done reduces by 50% after each attack on the same target). Gains [Disappear] while casting this skill. [Disappear]: Can’t be targeted or receive damage/healing. | None |
Farstrike+ | Dashes forward by 15m, dealing 18 physical damage to all targets in the path and gaining [Windrunning]. Refreshes cooldown after killing a player. [Windrunning]: Increases MSPD by 30% for a 6sec. | None |
Stalk | Teleport behind an enemy within 20m and gains [Wolf Seal]. [Wolf Seal]: Increases own attack speed by 30%, cast speed by 30%, and skill CD Reduction by 30% for 15 sec. | This skill won’t remove [Invisible]. |
Knife Throw | Shoots an arrow at target, dealing 9 physical damage, as well as sealing them for 1 sec and slowing them by 40% for 4 sec. | None |
Chi Burst | Empowers the caster at the cost of 1 Spark, increasing PATK and MATK by 10% for 10 sec. Caster becomes invincible for 1 sec. | None |
Leaping Dash | Instantly teleports behind target, dealing massive physical damage and stunning them for 2 sec. If [Disappear] is active while teleporting, refreshes cooldown after killing a player. [Disappear]: Can’t be targeted or receive damage/healing. | |
Bloodpaint | Gains Bloodthirsty and grants allies within 20m [Slayer+]. Duration is 30 min. Bloodthirsty: When Assassin’s HP is below 20%, gains a 25% leech for 5 sec. This effect can only be triggered once every 180 sec. Slayer+: Increases Slayer level by 30. This skill won’t remove [Invisible]. | |
Tidal Mantra | Removes all debuffs (can’t cast this skill while controlled) and clears own Threat. Gains [Invisible] that lasts 120 sec and [Disappear] that lasts 3 sec. [Disappear]: Can’t be targeted or receive damage/healing. | [Invisible]: Can’t be seen or targeted; takes 20% more damage from players. |
One of the notable skills of Assassins is the Bloodpaint where your player will gain Bloodthirsty that basically gives your character a lifesteal attack for 5 seconds. This will somehow
Sage or Demon Assassins
After your character reaches level 69, you’ll be able to unlock the Sage and Demon which basically add more skills to your character. However, you can only select for one path and those paths will depend on how you use it for.
If choosing Sage, it could be used for both enemy Bosses and PVP. When your Sage Assassins maximize its BR it is damaging for both Player Vs Environment (PvE) and PVP. The skill Razor Slice will enhance its Wolf Seal where it grants attack speed and casting speed up to 50% good for both bosses and player opponents.
For choosing Demons, it is advisable for PvP only. Because the skill is somewhat not utilized for enemy bosses but very useful against players. For 8 seconds, it grants additional 20% damage against enemies after becoming invisible. It also enhances the Chi Burst skill of the Assassins where it can recover its own HP by 10% and increases Physical attack by 20% for 10 seconds and extending its invincibility up to 2 seconds.
Here is the list of additional skills for Sage Assassins.
Skill | Description |
Divine Chi Sage | Replaces Chi Burst with Divine Chi Divine Chi: Consumes 2 Sparks to recover own HP by 10% of Max HP and increase PATK by 20% for 10 sec. Becomes invincible for 2 sec after this skill is triggered. |
Razor Slice Sage | Enhances Wolf Seal, increasing attack speed to 50%, skill casting speed to 50%, and CD Reduction to 50%. |
Heavenfall Sage | Replaces Bloodpaint with HF Bloodpaint. |
Limit Break Sage | Increases Max HP by 5% |
Dagger Sage I | Increases Thrust’s damage done by 0.5%. |
Quick Strike Sage I | Increases Quick Strike’s damage done by 0.5%. |
Slayer Sage I | HF Bloodpaint’s Slater+ additionally increases Slayer Level by 6. |
Bloodlet Sage I | Each attack inflicts a stack of Blade. Once there are 30 stacks of Blade, triggers Bloodlet, dealing damage equal to 5% of PATK per sec for 5 sec. |
Topple Sage II | Increases Sweep’s damage done by 1.5%. |
Spellcut Sage II | Reduces Knife Throw’s cooldown by 0.3 sec and allows it to interrupt Boss skills. |
Hamstring Sage II | Increases the root duration of Sweep by 0.3 sec. |
Stealth Sage II | Reduces Shadow Walk’s cooldown by 0.3 sec. |
Frenetic Blow Sage III | Increases Raving Slash’s damage done by 0.3% |
Frenzied for Blood Sage III | Reduces the cooldown of HF Bloodpaint’s Bloodthirsty effect by 3 sec. |
Lethal Dash Sage III | Increases Leaping Dash’s damage to non-player targets by 2.5%. |
Last Stand Sage III | Increases the leech effect of Heavenfall Bloodpaint’s Bloodthirsty by a further 0.5%. |
Power Sweep Sage IV | Increases Rib Strike’s damage by 0.8% and range to 8m. |
Aquablow Sage IV | Increases Subsea Strike’s damage done by 0.4%. |
Infinitefall Sage IV | Increases the triggering chance of Heavenfall Bloodpaint’s Heavenfall by 1%. |
Bladewind Sage IV | Every 60 sec, upgrades Rib Strike to Bladewind. Dashes to target and deals damage equal to 200% of PATK to all targets within 8m. For the next 5 sec, surrounds oneself with blades, dealing damage equal to 2% of PATK to all targets within 4m per sec. |
Here is the list of additional skills for Demon Assassins.
Skill | Description |
Dark Chi Demon | Replaces [Chi Burst] with [Dark Chi]. [Dark Chi]: Consumes 2 Sparks to recover own HP by 10% of Max HP and increase PATK by 20% for 10 sec. Becomes invincible for 2 sec after this skill is triggered. |
Ambush Demon | Increases own damage done by 20% after becoming Invisible for 8 sec. This damage bonus will last 3 more sec after Invisible is removed. |
Obliterate Demon | Replaces [Stalk] with [Swift Step] Replaces [Bloodpaint] with [Icy Hell Bloodpaint] |
Limit Break Demon | Increases Max HP by 5%. |
Shadebound Demon I | Extends [Invisible]’s duration by 18 sec. |
Behead Demon I | [Decapitate] decreases target’s healing received by 10% for 8 sec. |
Vicious Demon I | [Icy Hell Bloodpaint]’s [Viciousness+] additionally increases Viciousness Level by 5. |
Smokescreen Demon I | Casting [Shadow Walk] generates a smoke area that lasts 4 sec. Decreases own damage taken by 2% while inside the smoke area and [Invisible] can’t be removed by enemy skills. |
Elusive Demon II | Increases MSPD by 10% while [Invisible]. |
Goo Shuriken Demon II | Increases [Knife Throw]’s slowing effect to 50%. |
Downpour Demon II | Reduces [Farstrike+]’s cooldown by 0.8 sec while [Swift Step] is active. |
Ice Jail Demon II | When attacking. [Icy Hell Bloodpaint]’s [Icy Hell] has a 1% chance of freezing targets for 0.5 sec. |
Cutthroat Demon III | Increases [Lockmaw]’s damage done by 0.5%. |
Fatal Dash Demon III | Increases [Leaping Dash]’s damage done by 0.2%. |
Decapitate+ Demon III | Increases [Decapitate]’s damage done by 0.2%. |
Aqua Walk Demon III | There’s a 5% chance to become [Invisible] after casting [Subsea Strike]. |
M. Assassin Demon IV | Reduces [Swift Step]’s cooldown by 1 sec. |
Earthcrack Demon IV | [Knife Throw] plants a mine under target, which explodes after 2 sec, dealing damage equal to 1.7% of PATK |
Myouou Seal Demon IV | [Tidal Mantra] Increases damages taken of all enemies within 6m by 1% for 5 sec. |
Shadow Escape Demon IV | When HP drops below 20%, there is a 10% chance to gain [Invisible] and gain [Disappear] that lasts 1 sec. This effect can only be triggered 1 time every 180 sec. |
Conclusion
The addition of the new Assassin classes in Perfect World will give more balance into its competitive gameplay and gives more opportunities for players to play their stealthy play style. It is extremely powerful against a single opponent and in team fights, their ability to harass and control the enemies makes him a must role for a party.