It might not have been so bad if the building blocks Zombie has designed were put together in interesting ways. Daylight, however, assaults you with stretch after stretch of indistinct corridor and repeated room layouts. In one play through, we navigate a section of prison that contains four canteens and three information desks. Procedural issues aren’t limited to architectural doldrums, either: protagonist Sarah’s exclamations often don’t tally with what you’re seeing. At one point she asks, “Is anyone there?” as we stare at a ghostly apparition standing right in front of us, wailing.
That’s not to say you won’t jump a couple of times. There are plenty of potential [...]
The Broken Age was developed by Double Fin Productions and was released on Mac, PC, PS Vita, Playstation 4, XBOX One and Mobile handset. Tim Schafer’s first adventure game in 15 years is, in the most literal sense, fan service. Broken Age has been funded by players with fond memories of LucasArts’ golden era and built on the promises made to them in what turned out to be a defining, and record-breaking, Kickstarter campaign. The result is that the first chapter of Broken Age lives up to its title: an anachronistic mix of tradition and innovation that feels somewhat out of step in a post-The Walking Dead world.
But that’s entirely the point. This a game that probably [...]