Daylight Game Review
It might not have been so bad if the building blocks Zombie has designed were put together in interesting ways. Daylight, however, assaults you with stretch after stretch of indistinct corridor and repeated room layouts. In one play through, we navigate a section of prison that contains four canteens and three information desks. Procedural issues aren’t limited to architectural doldrums, either: protagonist Sarah’s exclamations often don’t tally with what you’re seeing. At one point she asks, “Is anyone there?” as we stare at a ghostly apparition standing right in front of us, wailing.
That’s not to say you won’t jump a couple of times. There are plenty of potential scares: a stack of boxes collapsing loudly; a drip pole skating across your path; one of the game’s screaming women materializing right behind you. But their effect is dulled through repetition, only the latter retaining any ability to give you the willies – and then simply because staring too long at the ghosts will kill you, meaning you have to restart the section from scratch thanks to brutal check pointing.
In fact, the scariest thing about Daylight is that it’s running in Unreal Engine 4. It’s artistically and technically impoverished even on a powerful PC. By the time you’ve reached the sewers, having trekked through a same hospital and canteen-riddled prison, your patience will be wearing thin.
Each new area is accessed via a magically sealed door that’s unlocked with a Sigil. These only appear once you’ve collected a certain number of notes from each area. As you hunt, you can light glow sticks to highlight clues and use flares to banish the more aggressive spirits in a shower of sparks. Come across a cabinet containing a stash of either when your inventory’s full, however, and the items disappear, meaning you can’t return to then later – a problem compounded by the fact that cabinets can also contain notes.
Daylight was released in April 2014 and available on PS4 and PC on Steam ($19.99).